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play-unreal-plugin's Issues

Problem: missing graceful shutdown

to shutdown tokio::runtime gracefully

  1. create unreal game engine instance
  2. override exit instance
  3. close tokio runtime - that would be delete opaque wallet pointer, that will drop tokio::runtime, it will gracefully close all pending calls.

Problem: missing CI pipelines

It may be a bit tricky, but at least some basic building could potentially be checked: https://github.com/adamrehn/ue4-ci-helpers/tree/master/ue4helpers

In https://www.unrealengine.com/en-US/marketplace-guidelines#263 it mentions a few rules for compilation:

2.6.3.a Code plugins must generate no errors or consequential warnings.
2.6.3.b Plugins will be distributed with the binaries built by Epic’s compilation toolchain, (...)
Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin=[Path to .uplugin file, must be outside engine directory] -Package=[Output directory] -Rocket

perhaps it could at least run that batch script for building a plugin

Problem: code style inconsistent

use this rule to format

find . -name "*.h" -o -name "*.cpp" -o -name "*.cc" | xargs clang-format -i -style="{SortIncludes: Never}"

Problem: unreal demo not using json rpc with cronos

query NFT and display
add other json rpc calls into blueprint
display information in UI widget

rpc url: https://evm-dev-t3.cronos.org
cronos chainid: 338

it will use testnet3 , user don't have to install own devnet..

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