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floweystimemachine's Issues

Toriel 3rd State

The drop down menu for Toriel's State has Initial, Unknown, Killed, and Unknown. The first Unknown produces an error (resuming from flowey's corridor in the ruins with it set) and the second Unknown is Toriel has been spared. Thought that might help.

I would assume that perhaps the first Unknown is Toriel is waiting to fight you. Have not tested this yet

where are u m8

plox come back m8, im here for you, no reason to feel shame

Omega Flowey problems

On Persistent Data (undertale.ini) Omega Flowey does appear and you are able to complete the fight. However, after the fight, it gives a coding error right before you meet the damaged Flowey. Here are the details of the error:


############################################################################################
ERROR in
action number 1
of Step Event1
for object obj_time:

File is not opened for reading.
at gml_Script_ossafe_file_text_read_string
############################################################################################

stack frame is
gml_Script_ossafe_file_text_read_string (line 0)
gml_Script_scr_load
gml_Object_obj_time_Step_1

Ugh? Who Hecks?

I'm Use for Debug Mode or The TieBa Chinese Pack.
I'm Editing Mine Files, and Fast Go To "Snowdin - Town" of Waterfall. After Open Game and Read files, Frisk leave of Waterfall.

Line 543 (sav-plotvalue)

Whenever I load a save it always says the number in line 543 is wrong, no matter what number it is. I cant seem to get the time machine to save over my own save unlike the very first time i did it. I also have windows 7 if that helps

Add "tired of aimless shenanigans" option for first dummy

Twin-Souls from reddit wrote:

Now while I know this is still in early development, but one thing I noticed is the lack of the first dummy "being tired of your aimless shenanigans" option. It's a possible outcome to the fight, so it must do something.

Completely unusable

I don't really know what would be an appropriate title; change it if you wish.

So, I just come back to the machine, only to find:
screenshot from 2017-04-01 20-05-38
It cannot load files, or save. All menus are empty.
It seemed alright earlier today.

file bugged

when I save the file and I load it and I changed it and I put it on undertale it shows the annoying dog and this is because the numbers are separated from the file

Name of Ruins

The Ruins are officially called "Ruins" (not "Dungeon")

(I was going to make a PR but didn't know what instances to change)

Undyne the Undying preset contains impossiblities

Apart from the PLOT value still being 'didn't fight Papyrus' and all the area killcounts being 99, you have the player with a Legendary Hero in their inventory, which cannot be obtained until the end of Hotland, going into the CORE, which is after Undying. You also do not have the cellphone, which is also impossible without skipping the cutscene where Toriel gives you the phone, and the Kill count is set to 999; apart from that not being what's used (??? kill count is used instead), there's no way to kill 999 monsters at that point in the game. The Sans Battle preset has the killcount for these areas correct, so you could lift the killcounts from there.

yo

where you at bro

sav-dogamydogaressastate '2' Invalid

When I loaded my only-slightly-edited file0, I was informed that value 2 for line 84 is not a valid value. My playthrough so far is pacifist, and I completed the Dogamy/Dogaressa fight via playing fetch.

I doubt the edits I made were relevant, but I'll include them for the sake of completion; edited flag[5](line 36) intentionally, and line 5 unintentionally, both prior to the Dogamy/Dogaressa fight. Otherwise, the playthrough has been by the books.

If I had to guess, I'd say '2' on that line means that the fight ended peacefully.

Request: Edit items in the boxes

If it's possible to make it so you can change the items inside of the dimensional boxes, that would be nice. the items are in file0, box a's items are flags 300-311 (lines 331-342) and box b's items are flags 312-323 (lines 343-354)

True ending completed?

Hi! Is there any way to mark that the true ending has been completed?

In case it's not

I'd love for it to be a feature!
Here is some information:

  • file0 before and after: (Difference)[https://www.diffchecker.com/ffegx5UZ]
  • It's for sure in file0, and not the INI or anything. I double checked.
  • No changes are visible in the machine itself, AFAIK.
  • http://rawr.ws/undertale/flags seems to have a few of these in flags. (Flag number + 31. For example 7 (true_pacifist) = 38, and line 38 now says "1" instead of "0")

Thanks! I would love a feature like this, and maybe even a preset :>
You know, just to have a sorta open world undertale. Where you can walk around without story...

Flowey outputs blank lines

I got an invalid save file on my Neutral run, which when I opened in TextWrangler had several blank lines. When I filled in the values from the original files, the file then worked perfectly. The code might not be capturing those variables fully... if I can get my brain together maybe I can clone it and look at the source but no promises.

Original file: http://pastebin.com/d2EFHeK0
Flowey file: http://pastebin.com/YC1b9Dec

Couldn't upload documents w/o write permissions, hence the pastes. This is Neutral run, pre-endgame.

Keychain

There is no way to add things to the keychain like the Asgore keys or Sans' keys.

"Spared" State for Papyrus is missing

This was discovered after I set my save location to the Waterfall checkpoint. When I went back into the Snowdin Town, the battle dialogue for Papyrus initiated, and thus, the battle for Papyrus began.

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