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CWolfs avatar CWolfs commented on July 28, 2024

That's a very good observation. While MC works with flashpoints I haven't really had any time yet to tweak it for FPs. Just had time to make it BT v1.3 / FP compatible.

I'll definitely make this type of thing a high priority for the MC v0.3.0 release. I'll just finish off v0.2.0 quickly after Christmas.

Thanks for the suggestion. It's very helpful.

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CWolfs avatar CWolfs commented on July 28, 2024

I'm looking to see if I can squeeze this quickly into the v0.2.0 release. I've finished all features and planned bugs but this one might be a quick one with a high impact.

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CWolfs avatar CWolfs commented on July 28, 2024

I'm going to still look into some kind of limit controls for Flashpoints but also I've added tonnage specific limitation control in the settings.json for v0.2.0. It looks like this (using a cut down example to only show the specific options I want):

"AdditionalLances": {
    "DisableWhenMaxTonnage": {
      "Enable": true,
      "Limited": false,
      "LimitedToUnder": 300,
    }
  },
},

Which means you can turn that feature specifically on or off. If it's on, then you can disable Additional Lances feature using the below logic.

If you have Limited on then if the contract has any max tonnage limits then the Additional Lances feature is disabled.

If you have Limited to false, then LimitedToUnder is used. This will disable the Additional Lances functionality if the contact's max tonnage is below the value specified here (e.g. 300 in this example).

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CWolfs avatar CWolfs commented on July 28, 2024

For v0.2.0 I've added DisableIfFlashpointContract which defaults to true. For v0.3.0, I will add more granular control over this for flashpoints so you can specify some more rules like if you're limited to 1 mech - don't use Additional Lances etc.

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