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pinhole's Introduction

pinhole

GoDoc

3D Wireframe Drawing Library for Go

demo

earthshapes spiralgopher

Why does this exist?

I needed a CPU based 3D rendering library with a very simple API for visualizing data structures. No bells or whistles, just clean lines and solid colors.

Getting Started

Installing

To start using pinhole, install Go and run go get:

$ go get -u github.com/tidwall/pinhole

This will retrieve the library.

Using

The coordinate space has a locked origin of 0,0,0 with the min/max boundaries of -1,-1,-1 to +1,+1,+1. The Z coordinate extends from -1 (nearest) to +1 (farthest).

There are four types of shapes; line, cube, circle, and dot. These can be transformed with the Scale, Rotate, and Translate functions. Multiple shapes can be transformed by nesting in a Begin/End block.

A simple cube:

p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.SavePNG("cube.png", 500, 500, nil)

Rotate the cube:

p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.Rotate(math.Pi/3, math.Pi/6, 0)
p.SavePNG("cube.png", 500, 500, nil)

Add, rotate, and transform a circle:

p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.Rotate(math.Pi/3, math.Pi/6, 0)

p.Begin()
p.DrawCircle(0, 0, 0, 0.2)
p.Rotate(0, math.Pi/2, 0)
p.Translate(-0.6, -0.4, 0)
p.Colorize(color.RGBA{255, 0, 0, 255})
p.End()

p.SavePNG("cube.png", 500, 500, nil)

Contact

Josh Baker @tidwall

License

pinhole source code is available under the ISC License.

pinhole's People

Contributors

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Watchers

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