Giter Site home page Giter Site logo

energeticsheep's People

Contributors

calvineries avatar dycoldwind avatar jack-mckalling avatar josephcsible avatar regnander avatar rubensworks avatar tali713 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

energeticsheep's Issues

Mobspawner

Issue type:

  • โ“ Question

Question:

Can anyone confirm if it was done on purpose that the sheep do not spawn by mobpspawners like the one in the Apotheosis mod?

Whitelist for electrifying other sheep

Not sure if this a bug or a feature request but...

Currently because of the way it is tested The only sheep which may be energized by lightning are vanilla sheep. This is unfortunate, why can't the twilight forests sheep be transformed into a source of energy, and then there is of course Animania, which by default replaces sheep with their own sheep and goat variants.

Of course, this is simply solved by using instanceof, with one or two minor draw backs When struck by lightning Energetic Sheep will now have their wool restored rather than catch on fire. I have mixed feelings about this. Energetic Sheep from Animania will always have white wool and should goats really count?

Crash with Tinted, Request for Support

Issue type:

  • ๐Ÿ› Bug

Short description:

EnergeticSheep crashes when trying to run with Tinted.

Steps to reproduce the problem:

  1. Install EnergeticSheep, Cyclops Core, and Tinted for 1.19.2. The versions I used are below. It may crash on other versions of the mods as well, I have not tested.
    2.) Launch the game
    3.) Crash

Expected behaviour:

I expected the mod to run without support for the Tinted unique dyes. I was hopeful they might somehow be automatically supported or support was added and not documented. If they weren't supported I would have made a feature request for Tinted dyes and Energetic Sheep. I did not expect the crash and would still like Tinted support for the sheep. Let me know if I need to make a separate feature request for that.


Versions:

  • EnergeticSheep: 1.19.2-1.17.0.jar
  • Cyclops Core: 1.17.10
  • Tinted: 1.10.1
  • Minecraft: 1.19.2
  • Forge: 43.1.7

Log file:

(https://pastebin.com/xdjdd7AG)

[1.12.2] Sheep Spawns

Sheeps appeared to spawn at higher rates in cooler climates, not sure why it may have also been because of how open it was and how unlikely it was for other mobs to spawn. Nonetheless, after flying around they seem to spawn pretty frequently. Almost too frequently at times.

Change spawn rate

Issue type:

  • โž• Feature request
    A configuration setting to change spawn rate or disable natural spawn would be nice.

Energetic Sheep drop regular wool when sheared by the `shearable.shear` function

Issue type:

  • ๐Ÿ› Bug

Short description:

The specific bug that I am experiencing:

Energetic sheep drop regular sheep wool when sheared by the Drum of the Gathering from Botania.

However, I did a little research and I think that the underlying problem is more like:

Energetic sheep drop regular sheep wool if they are sheared by an item or block that utilizes the shearable.shear function, like the Botania Drum of the Gathering

I'm guessing this is just due to the fact that the class extends sheep but probably doesn't overwrite the necessary properties for however the shearable class is handled

Steps to reproduce the problem:

  1. Attempt to shear an Energetic Sheep with a Drum of the Gathering
  2. Sheep get's sheared successfully, but only drops regular wool and retains it's charge.

Expected behaviour:

The sheep would drop energized wool and loose it's charge, just like it would when sheared by the player with regular shears


Versions:

  • This mod: 1.1.10
  • Minecraft: 1.19.2
  • Forge: 43.2.11

Log file:

Orange Energetic Wool does not add energy

Issue type:

  • ๐Ÿ› Bug

Short description:

Using the orange energetic wool on an energy container does not seem to work.

Steps to reproduce the problem:

  1. I sheared the orange energetic sheep
  2. Right click on an EnderIO capacitor bank OR a thermal expansion energy cell

Expected behaviour:

Energy from the wool should go into the block, however it just opens the GUI for the block.


Versions:

  • This mod: 1.12.2-1.1.2 (latest release as of June 2, '18)
  • Minecraft: 1.12.2
  • Forge: 14.23.4.2705

Log file:

Not a crash, but if you need me to dig up a log for it I can.

Thanks boss

Unique energetic wool textures

Issue type:

  • โž• Unique textures for the energetic wool blocks

Short description:

I think it would be nice if the energetic wool blocks didn't just look identical to vanilla Minecraft wool. I understand if it might cause performance issues or something to have them be animated if they're needed in bulk, but it would just be nice if the texture was somehow different from that of vanilla wool, so you could tell at a glance the wool's electric and will cause harm if you touch it, etc.

EDIT: Not sure why this didn't end up getting the feature request tag sorry

Rendering glitches

When there is an energetic sheep in render distance it makes some things render "weird" for the lack of a better term. Screenshots here: https://imgur.com/a/FsgvH

Specifically I noticed this with passive animals like cows, horses and donkeys. Also Botania's Mana spreaders and the lid of Iron chests' chests glitch out when you look at them at a specific angle

It probably is important to share that I encountered this while playing the Modern Skyblock 3 modpack which has 240+ other mods in it. I ruled out Optifine being the cause/contributing to the issue

Steps to reproduce the problem:

  1. Have no energetic sheep in render distance
  2. Spawn in energetic sheep
  3. Spawn in vanilla cow -> Cow looks weird
  4. Kill energetic sheep -> Cow looks normal

Versions:

Exact versions of the following mods, not just latest.

  • This mod: 1.1.1
  • CyclopsCore: 0.11.4
  • Minecraft: 1.12.2
  • Forge: 14.23.2.2615

Wrong Height/Altitude Spawn in SkyBlock World

Issue type:

  • ๐Ÿ› Bug

Short description:

In a skyblock Garden Of Glass envirorment, energetic sheep spawn in the void at different altitude and then fall down into the void.
Here some image of groups of energetic sheep JUST spawned.
As you can see they are out of the cobblestone platform, at different altitude per group and into the void
https://imgur.com/a/0f8Rmbj

Steps to reproduce the problem:

  1. Create some cobblestone platform and than look out into the void.
  2. Wait
  3. Look spawning energetic sheep into the void

Expected behaviour:

Spawn on a solid block and not into the void


Versions:

  • This mod: EnergeticSheep-1.15.2-1.1.6
  • Minecraft: 1.15.2
  • Forge: 31.1.46

Log file:

No crash no crash log file

Enrico

Crash with Terraqueous

Issue type:

Only keep the issue types that are applicable.

  • ๐Ÿ› Bug

Short description:

Crashes randomly with Terraqueous (likely on their end).

Expected behaviour:

Not to crash

Actual behaviour:

Random crash

Steps to reproduce the problem:

  1. Run Terraqueous and Energetic Sheep together in a 1.12.2 instance
  2. Try throwing wheat on the floor near an energetic sheep (it seems to be an issue with mobs eating from the floor)

Versions:

Exact versions of the following mods, not just latest.

  • This mod: 1.12.2-1.0.2
  • CyclopsCore: 0.10.22
  • Minecraft: 1.12.2
  • Forge: 2537

Log file:

Crash Log

Energetic Sheep Spawning Rules

Issue type:

  • โž• Feature request

Short description:

This mod is included in the Janky Skyblock modpack on Twitch. While playing that, I have noticed that the Energetic Sheep are spawning on blocks that no animals should spawn upon, such as cobble, top-half slabs, wood, etc, and within 24 blocks of world spawn. Regardless of biome, should they at least not follow the same basic rules as other passive land mobs? IE, on grass only, in compatible (or perhaps config-controlled) biomes, and only outside the world spawn minimum?

It's a real pain to be building some new wing on my skyblock and come back to find my central hub overrun with fast-moving sheep that have a real chance of knocking me off. :) (I know, I know, build a sissy bar... )

So, my request is for exactly that: energetic sheep, when allowed by config to spawn without lightning, should be allowed to spawn only on blocks other passive land mobs would.

Thanks!

Sheep loose data when picked up by other mods

Issue type:

  • ๐Ÿ› Bug

Short description:

The current way that the Energetic Sheep switch from sheared to not sheared, by having an armor value being removed, doesn't work too well with mods that allow you to carry mobs (Carry On, Extra Utilities, Industrial Foregoing) as when the Energetic Sheep in placed on the ground, it always has wool, as by default it has an armor value.

Expected behaviour:

The Energetic Sheep, when placed back on the ground are in the same state in which they were before being picked up (sheared or not).

Versions:

  • This mod: 1.12.2-1.0.3
  • CyclopsCore: 1.12.2-0.10.23
  • Minecraft: 1.12.2
  • Forge: 14.23.0.2552

Energetic Shear going negative on energy infinitely

Issue type: Bug

  • ๐Ÿ› Bug

Short description:

Playing in the stoneblock mod pack, I was using the energetic shear to shear botanical plants. Flux Network and Ender IO were handling my wireless charging and I was using the Draconic Evolution Draconic Flux Capacitor as my inventory battery. I also had a full tier 4 energy core from Draconic Evolution and a production of 65k RF/t from an Extreme Reactor reactor. While cutting plants, I noticed the shears were out of power, then I noticed my capacitor was empty, and my entire energy core was completely drained, further investigation found that the shears had negative some huge number rf. I didn't even put them away in my refined storage system, I immediately deleted them.

Steps to reproduce the problem:

  1. I don't know which mod interaction caused this as you can see I have a few working together right now. I can do more research if need be.
    My best guess for recreating this is that I was shearing those plants pretty rapid fire like. I imagine that at some point an int wasn't handled properly, it got inverted and tried to charge, but because the number was negative, it had no ceiling (negative infinity < energy cap after all)

Expected behaviour:

I expected that the shears would remain fully charged, or at the very least not suck energy into negative infinity.


Versions:

  • This mod: 1.1.2
  • Minecraft: 1.12.2
  • Forge: 14.23.5.2768 (I think you're referring to Minecraft Forge)

Log file:

Log files and additional information can be provided at dev's request.

Shears suddenly fill with energy when held.

Issue type:

Only keep the issue types that are applicable.

  • ๐Ÿ› Bug

Short description:

When holding a pair of energetic shears, they fill with energy.

Expected behaviour:

Shears to stay empty.

Actual behaviour:

Shears fill with energy.

Steps to reproduce the problem:

  1. Get some energetic shears
  2. Hold them (main hand)
  3. ???
  4. Free energy!

Versions:

Exact versions of the following mods, not just latest.

  • This mod: 1.12.2-1.1.0
  • CyclopsCore: 1.12.2-0.11.0
  • Minecraft: 1.12.2
  • Forge: 2575 (newer versions crash a lot of mods due to model loader changes)

Log file:

No crash. I'll upload the game output and fml logs if you want.

Energetic Sheep cannot be killed w/ Apotheosis mod installed

Issue type:

  • ๐Ÿ› Bug

Short description:

Steps to reproduce the problem:

  1. Install EnergeticSheep-1.19.2-1.1.13 and Apotheosis-1.19.2-6.4.0.jar
  2. spawn in Energetic Sheep
  3. Attempt to hit/kill sheep
  4. they can only be killed by indirect damage (explosions/etc)

Expected behaviour:

Sheep should be able to be killed through normal means via sword/axe/pickaxe/etc.


Versions:

  • This mod:
  • Minecraft:
  • Forge: 1.19.2.43.43.3.2

Log file:

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.