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everlastingabilities-potioncore's Issues

"Bless" ability viability as a totem

Issue type:

  • Feature request

Short description:

When activating the "Bless" totem it will give you the random potion effect each tick which gets very chaotic, an extra setting in the configs for the mod to set the time in ticks between every single random potion given would be nice, making the bless totem actually usable.

[1.12.2] Add a Delay to the 'Revival' Totem.

While it's disabled by default, if you enable it... you're pretty much immortal since it has no delay unless you get hit by attacks that bypasses iframes. Maybe it could be "SECOND_IN_TICKS * 10" which I assume is 10 seconds? The delay could be configurable if that's too low or something.

Looking at the config for Bless it's 200 so... that would be 10 seconds then? I'm trying to figure this out so I dunno if that's correct.

Split up the Strange True shot dmg scaling that affects not only bow and arrow like projectiles But also other modded ones.

Issue type:

  • Split up the Strange True shot dmg scaling that affects not only bow and arrow like projectiles But also other modded ones.

Short description:

The Archery Totem effect doesn’t seem to scale up only ranged attacks from bows and the like, but also all other projectiles from mods. (Especially ebwiz spell dmg or botania stuff). Maybe split it in two parts. Or at least move the dmg increase for these magic mods to the magic dmg totem. Which currently only affects potions (sadly the totem doesn’t even say it only ups potion magic dmg so many players think it would upgrade the modded magic stuff)

Small description problem with Magic Inhibition.

Magic Inhibition doesn’t make enemy weaker to magic it makes enemys magic attacks weaker so if a witch hits you with a dmg potion it does less damage the one that lets the player do more dmg to enemies is magic focus.

I noticed this when players of my pack reported to me that the totem doesn’t do what it promises to do. So I checked and checked on potion core and config. Found out the totem does what it should only the description doesn’t describe what inhibition does.


Solution: Change description of Magic Inhibition to Enemies in the area have their Magic Damage Reduced

Curse attacks armor stand

The Armor stand is recognized as an entity and is affected by potions. This is a large issue with the curse effect, as this can result in explosions occurring within your house.

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