cygni / paintbot Goto Github PK
View Code? Open in Web Editor NEWAn alternative to Snakebot, inspired by Bomberman's paint mode
License: MIT License
An alternative to Snakebot, inspired by Bomberman's paint mode
License: MIT License
The default game settings should have number of obstacles to be 50 for a more fun and engaging environment
At least provide JSON-examples of API
Add to the client utils for all clients that it should be easier to check if a tile is coloured and by whom.
Right now you have to loop over all characters, check their coloured positions and see if that matches a tile.
Suspected that it could be buggy in some situations
Hi cygni / maintainers of paintbot!
I am currently just going through the source code in order to automate some parts of my training model for my bot and I stumble upon how you have implemented authorization. Cool I first thought, I can use it to get the token to authorize some websocket calls. But then out of curiosity, I tried the usercredentials on the live website aswell, and yeah.. Bad news. I got authorized.
I hope this can be changed before the tournament starts, because this will break the fairness of the game, if someone outside of the organizers gets hold on an auth-token.
Just change the usercredentials for the live server.
Thanks for hosting this, and I hope I will get a seat.
I am currently the 1st on the waiting list (Accordingly to Josefina, A.)
Problem: Two bots may end up indefinitely stunning each other by headbutting for the same tile over and over again
Proposed solution: Add randomness to the stun duration for collisions which would allow one bot to escape an aggressor.
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