- Official Forum Post: MSFS Forums
- Primary Download (Latest Release): V1.0.0
- Alternative Download Site: V1.0.0
- Discord Channel: MSFS_C152 Community
Continued work on this project is with a large thanks to our donators! Without this kind gesture finding time is slightly more difficult, but every donation means extra time I can set aside to update/upgrade and improve this mod!
Work is continuing on the mod at a decent pace, those within the Discord or who pay attention to the Developer Branch will see massive file changes! We have big things coming and will be jumping straight forward to V2.0.0! There is currently no announced release date, although please be assured we won't keep you waiting forever! It will be worth the wait! Join the Discord Server and you might see some sneaky development shots! I must say though, please do not attempt to use the Development Branch for everyday use (Unless you want to help us of course!), it is in a very dynamic state with some... interesting bugs we are working through!
- NAVCOM and ADF functionality restored.
- Flap lever reversal fixed.
- COM volume now turns unit on/off properly when controlled by external hardware, keyboard, HOTAS, radio panel etc.
- COM, NAV, and ADF volumes now turn by 4 percent instead of 2 percent.
- AP installation can now be toggled on/off. Use the intercom switch, Phone/Speaker. Can only be changed whilst on the ground!!!
- Flight model update from Beta 8 hotfix.
The "BOTH" button not quite right, fix TBD Cold & Dark start radio's "may" start with volumes turned up, returns to normal after first flight???
Firstly, please let me take a moment to apologise for the severe delay in getting this released! I have been battling with some personal issues recently, a huge thank-you goes to WeptBurrito for the work here whilst I have been unable too! I appreciate every single one of you who uses this mod, our communitity keeps growing bigger and bigger! So, onto the changes! - Flight model changes - Grammatical fixes - Fuel Gauge Updated - Engine Param Changes (Magneto) - Autopilot Tweaks - Thumbnails corrected - New Liveries!! - ADF/AP Texture Changes - Power Consumption edits - New Cold & Dark Engine Logic - Livery correction on BlueM
- Electrical Overhaul
- LED Lights taken into account etc!
- The system shouldn't die as easily now
- Texture fixes
- More work made on the Prop Animation/Textures
- Animation changes
- VS Reaction speed
- Aircraft name changed in Aircraft Selector menu!
- Lighting updated
- Engine Updates
- Autopilot sound updates
- ADF Fixes
- COM bug fixed
- LOCPAC Changes
- Huge shout out to WeptBurrito for helping with this release while I have been otherwise engaged! Excellent work!
- Fix MAJOR Textures issues
- Livery designers should now be able to use the aircraft!
- Texture quality improved
- Removed some issues (Some flickering still exists-WIP)
- COM/Freq Spacing fix!
- More CoPilot Adjustments
- More Suspension Fixes
- More Engine Fixes
- Fix MAJOR Textures issues
- AP Breaker fix
- CoPilot Adjustments
- Suspension Fixes
- Engine Fixes
IMPORTANT: Please delete the existing folder, then extract this one - Do NOT overwrite, game-breaking errors may occur if not! This is absolutely essential for this mod to work now! Pre-Existing Liveries will need to be modified, read "How to fix liveries.txt" on GitHub!
- Aircraft seperated from default (Now creates 2 new planes!)
- Flight Model Adjustments
- 3D Model changes
- Suspension corrected
- Texture updates
- CoPilot Fix
- AP Sound Fix
- Tooltips
- Runway Start Fix
- Animations corrected
- How to guide for updating liveries/installing blue cockpit lights!
IMPORTANT: Please delete the existing folder, then extract this one - Do NOT overwrite, game-breaking errors may occur if not!
- OAT Gauge Textures
- OAT Gauge Model
- Aircraft will now be visible in Training/Discovery Flights
- Texture updates (ADF Texture is a little weird... I am working on that!)
- Prop location/texture changes
- Lighting Nodes corrected
- 3D Model corrections
- Pilot/CoPilot models work again!
- Tyre height adjusted
- Reduced Trim Speed
- Flickering Texture fixes
- Corrected Engine Start values
- Should help failed starting/fires occuring
- Equipment Key lighting now Screen based
- Some baggage enabled (Remember to set a payload weight!)
- DME Software updated to work with DME (Not just VORDME) signals
- Roll Trim enabled!
- Fixed the following
- OAT Gauge (Some 3rd Party liveries may conflict with this but they shouldnt have this file included)
- FPS Drop (Hopefully - Please test this)
- Effects
- Removed some baggage
- Refactored Textures
- Increased Decal Quality
- Included files to repair community mods
-
New Animations
- Opening Doors!
- Opening Windows!
- Sun Visors!
- New Switches/Rotary Dials
- NAVCOM Dimming
- Instrument Lighting
- Overhead Lighting
- Glareshield/Dome Lighting
- Reworked Cockpit Animations
- Circuit Breakers!
-
New Cargo Options
-
New Graphics
-
OAT Gauge corrected
-
New Sound Effects
- Enviroment sounds linked too windows/doors
-
Reworked Electrical Systems
- Build from the ground up!
- Circuit Breakers now function (Random snap pending)
-
Reworked Lighting
-
New Transponder, we are now rocking a AS330!
-
New ADF KR87!
-
New HSI!
-
KAP140 Autopilot Module (Disable using Circuit Breaker RADIO4)
-
Wheel Fairing version!
-
Proper DME Device - Custom Designed JPLogistics Model
-
Flight Model adjusted
-
Fuel load corrected
-
New Start System
- Primer now required
-
New Visual Effects
- Engine Fire
- Smoke
- Exhaust plume
- ADF Textures are the wrong colour
- Cargo Baggage missing behaviour
- Flight Model review