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Gives a random checkpoint after X amount of cells, uses OpenGOAL project by the OpenGOAL team.

License: ISC License

JavaScript 0.11% Scheme 0.06% Common Lisp 97.30% Gnuplot 0.01% GDScript 1.94% GLSL 0.32% Python 0.18% C++ 0.09%

opengoal-checkpointrandomizer's Introduction

OpenGoal-CheckpointRandomizer

Gives a random checkpoint after X amount of collectables (cells/orbs/scout flies), uses OpenGOAL project by the OpenGOAL team.

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Tips/Notes:

  • If you load a fresh file (0 cells), the checkpoint list is regenerated from the random/set seed when you collect the first cell.
  • There is only one checkpoint list at a time, so if you load between different files don't expect it to switch back to a previous checkpoint list.
  • If you reboot/close/crash the game, just be sure to load the right file. We backup the number of checkpoints used from the list every time you collect a cell, and use it to regenerate the checkpoint list/state in this scenario.

opengoal-checkpointrandomizer's People

Contributors

zedb0t avatar dallmeyer avatar mikegamepro avatar

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