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Jak & Daxter OpenGOAL, but it plays like Super Mario 64

License: ISC License

Python 0.06% GDScript 1.30% Gnuplot 0.01% JavaScript 0.11% GLSL 0.12% Common Lisp 95.83% Scheme 0.02% ASL 0.05% C++ 2.50% C 0.02%

opengoal-sm64's Introduction

OpenGoal Jak 1 - Super Mario 64 style

https://opengoal-unofficial-mods.github.io/

  • Gameplay mimicks SM64, with:
    • Stars -> Power Cells
    • Coins -> Precursor Orbs
    • Red Coins -> Scout Flies
  • Scout Flies give you an extra 2 Precusor Orbs (like Red Coins), so there are 16x7x2 = 224 extra Precusor Orbs across the entire game
  • There are 9 extra Power Cells (110 total) for collecting 100 Precursor Orbs within a single level (only in levels that have at least 100)
  • Any time you collect a Power Cell* or die, the entire level will be reset (except for collected Power Cells and related objects) and you'll respawn at the beginning of the level
    • *Exceptions:
      • Power Cells in the "connector" levels (Fire Canyon, Mountain Pass, Lava Tube)
      • Power Cells from collecting 100 Precursor Orbs
  • Random notes:
    • Dying in final boss originally warped you back to Geyser Rock due to missed case in the code
      • If for some reason you want to revisit this, there's a toggle under Misc Options
    • Power Cells/Precursor Orbs/Scout Flies are gold/gold/red to match Stars/Coins/Red Coins (duh)
    • Autosplitter should still work, and there's an updated ASL file here which supports splitting on the Power Cells from collecting 100 Precursor Orbs

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