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In progress

  • FarPlaneTwo
    • Testing:
    • In progress:
      • Modularize and abstract everything in order to be able to support multiple game versions at once
    • On hold:
      • Congestion control for terrain loading (to prevent timeouts when the server loads terrain too fast on a slow connection)
      • Improved mesh scaling
      • Populators in rough generators
      • Rough generators for more world types
      • Handle non-solid blocks correctly
      • Compatibility rendering mode
      • Improved support for OptiFine shaders
  • BuildTheEarth/Terra++
    • In progress:
      • Generate high-resolution global elevation datasets
      • Generate simplified OpenStreetMap data tiles for use at low zoom levels
    • On hold:
      • Make BVH<> support arbitrary bounding polygons

On Hold

Planned

  • Pork2b2tBot: Plugin API
  • PorkLib
    • :binary - 64-bit buffers+memory maps
    • :compression - better streaming API
    • :encoding - revamped config system
    • :graphics - native image encoding+decoding
    • :primitive - sorted and multidimensional collections

DaPorkchop_'s Projects

cubicchunks2 icon cubicchunks2

Infinite* height mod for Minecraft - rewrite for versions above 1.12

datadumper icon datadumper

A modular utitlity for dumping data from various web sources (WIP)

dscraft icon dscraft

minecraft adaptation for nintendo DS

dsilink icon dsilink

Better version of dslink with support for multiple network interfaces

geyser icon geyser

A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock edition.

hybridworld icon hybridworld

Allow to generate CustomCubic-type world above and below vanilla range for custom world types with CubicChunks enabled

jenkinstestthing icon jenkinstestthing

Literally just a test repository to figure out how Jenkins pipeline build works

libdsi icon libdsi

a wip attempt to build a libnds alternative for the dsi, without use of libnds or devkitARM

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