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In progress

  • FarPlaneTwo
    • Testing:
    • In progress:
      • Modularize and abstract everything in order to be able to support multiple game versions at once
    • On hold:
      • Congestion control for terrain loading (to prevent timeouts when the server loads terrain too fast on a slow connection)
      • Improved mesh scaling
      • Populators in rough generators
      • Rough generators for more world types
      • Handle non-solid blocks correctly
      • Compatibility rendering mode
      • Improved support for OptiFine shaders
  • BuildTheEarth/Terra++
    • In progress:
      • Generate high-resolution global elevation datasets
      • Generate simplified OpenStreetMap data tiles for use at low zoom levels
    • On hold:
      • Make BVH<> support arbitrary bounding polygons

On Hold

Planned

  • Pork2b2tBot: Plugin API
  • PorkLib
    • :binary - 64-bit buffers+memory maps
    • :compression - better streaming API
    • :encoding - revamped config system
    • :graphics - native image encoding+decoding
    • :primitive - sorted and multidimensional collections

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