Name: Damian
Type: User
Bio: Powered Ragdoll Art Game, Multi-physiks. McGill Phys-> NLP /AI->Autodesk CAD 9 ys->Audio DSP->Quantum Gravity Modeling tooling, AI & comms UI
Location: Los Angeles based, but often as possible near warm seas with surfable waves
Damian's Projects
.NET wrapper for OpenCL with abstraction
OCCA: Portable Approach for Parallel Architectures (http://libocca.org)
A simple plugin for nvidia's omniverse
An unofficial C#/.NET SDK for accessing the OpenAI GPT-3 API
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
OpenFOAM Foundation patch version of OpenFOAM-2.1
Open Source Seakeeping Evaluation and Analysis software suite
Helper control and library to provide OpenTK-based OpenGL rendering in Avalonia apps
The Orbit engine is a game engine built on top of .NET MAUI Graphics. The objective is to firstly enjoy the journey of building a game engine and secondly providing a framework that allows us to utilise the best parts of a cross-platform framework while building a 'typical' game.
A minimalistic-bootstrap to find a quantum theory of the cosmos.
snowboy plugin for mycroft
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
single-file C libraries from Philip Allan Rideout
Package for writing high-level code for parallel high-performance stencil computations that can be deployed on both GPUs and CPUs
compare physics engine with numberics version benchmarks
Real-time oriented physics engine and library that's currently best suited for 2D games.
Some CFD code for students to practice on
PyClaw is a Python-based interface to the algorithms of Clawpack and SharpClaw. It also contains the PetClaw package, which adds parallelism through PETSc.
High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)
A realtime raytracer built with Monogame and .Net Core
package for solving PDEs with Radial Basis Functions and the Radial Basis Function generation Finite Difference method
React Native audio recording module used for DSP with Android + iOS
💫 An open-source multi-purpose N-body code.
Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening" (SIGGRAPH 2020)
The ReignSDK is a set of libraries, projects, tools and source code written in C# and C/C++ for App and Game development.
LG wand
MonoGame library to simplify drawing images
An animation for display of demonataration of evolution of Riemann problem