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edenengine's Introduction

Requirements

  • Visual Studio 2022
  • Windows 10 SDK 10.0.20348.0
  • Vulkan SDK 1.3.236.0

Rendering APIs

  • D3D12
  • Vulkan (not fully implemented, can only be enabled through -vulkan command argument)

Build

Windows:

  • Clone with git clone --recursive https://github.com/danibma/EdenEngine.git
  • Run GenerateProjects_vs2022.bat to generate the Visual Studio 2022 solution, after that, open the solution and just build the project in one of the configurations

Configurations

  • Debug: Symbols and asserts enabled, tracks memory, worst in performance
  • Profiling: Symbols disabled, asserts enabled, tracks memory, best performance
  • Release: Symbols and asserts disabled, doesn't track memory, best performance

Features

A showcase of some of these features can be found in the section below

Core

  • GLTF model loading
  • ECS
  • Custom version of the shared pointer class
  • Scene Serialization
  • Memory tracking

Graphics

  • Forward Rendering
  • Deferred Rendering
  • Blinn-Phong Lighting
  • Cubemaps through HDR file format
  • Gamma Correction and HDR Tonemapping
  • Mip chain generation
  • Shader reflection
  • Shader hot-reloading through the editor

Editor

  • Scene serialization through the editor
  • Content browser with viewport interaction

Features Showcase

Graphics

Blinn-Phong Lighting

Phong Lighting Image

Cubemaps through HDR file format

Cubemap

Gamma Correction and HDR Tonemapping

On Off
Multiple Lights Multiple Lights

Mip chain generation

On Off
Multiple Lights Multiple Lights

Editor

Scene serialization through the editor

Scene Open

Content browser with viewport interaction

Content Browser

edenengine's People

Contributors

danibma avatar

Watchers

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