Proof of concept for a Pacman game "gone wrong". Written in C# using the XNA-inspired MonoGame framework.
You start up an old Pacman game in the arcade. It looks and sounds a bit strange, a bit glitchy. You press start and discover that Pacman and the Ghosts appear to have switched rolls! Pacman chases the ghosts, the ghosts eat the dots.
- Arrow keys to move and navigate menus
- Escape to go back
- Space to select
The original Pacman is a cleverly designed game whose simple mechanics are naturally fun to the player. However, while working on this project, I realized that just flipping the roles would not be very entertaining gameplay...
There needs to be advanced AI, flashy visual effects, additional game mechanics, and ideally a robust animation system. This beginner, solo-developed project suddenly increased in scope, making this a 'failed' proof of concept, in the sense that my original idea was not sufficient. Maybe a bigger team could create a full game.
- Download zip from here
- Extract zip
- Run setup.exe
Game should automatically launch after installation. There is also a desktop shortcut that gets added. Use 'Programs and Features' in the Control Panel to uninstall.
- Install MonoGame 3.6
- Launch Visual Studio
- Open the project (File->Open->Project/Solution->Browse to the 'AntiPacman.sln' file)
- Build and run the project (it might be necessary to clean it first)