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Magnetar

Daniel Masterson's (Website) Global Game Jam 2022 submission. The game was developed using Unity version 2021.2.9f1.

This game is published under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence to comply with Global Gam Jam's regulations.

Gameplay

Magnetar is a SHMUP/Bullet Hell whereby the enemy's bullets are magnatized. Luckily (or unluckily) for you, so is your ship, and you can flip polarity at your whim. My matching the polarity of the enemy's bullets, you can deflect them. Just be sure to keep an eye of bullets of the opposite polarity, as they'll be attracted to your ship and can deal some serious damage.

Magnetar has two game modes - Single Ship and Dual Ship. Single Ship mode works out how you expect a standard SHMUP to work, with the ship automatically shooting for you so you can focus on dodging and managing your polarity. In Dual Ship mode, there are - as the name suggests - two ships. Each ship is of a fixed, and opposite, polarity. This means that you must work together to help each other dodge and manipulate the bullets, while also not accidentally thowing a bullet in your buddy's face.

Controls

Single Ship / Dual Ship Player One

  • WASD - Movement.
  • Left Shift - Boost (Increases movement speed while held)).
  • Space - Hold to flip polarity. Not available in Dual Ship Mode

Dual Ship Player Two

  • Arrow Keys - Movement.
  • Right Shift/Numpad Zero - Boost.

Credits

All content and code was created and developed by Daniel Masterson (Website), with the use of the following external tools and libraries:

  • Unity and Unity Packages Copyright Unity Technologies (Website).
  • Unity Spline Editor by vvrvvd (Website) used under the MIT Licence as a Unity package source.

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