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game_project's Introduction

Game_project

A derivative work of Touhou series. The project is under development currently.

Screenshots

Building enviornments

This project is written in the following enviornment:

  • Unity3D version: 2019.2.0b10

Usage

Please make sure you have Unity3D installed on your PC, and use the following command to clone this project.

git clone [email protected]:dark9ive/Game_project.git

Instructions

  • Use โ†‘ / โ†“ keys to jump / glide.
  • Use z to switch different lanes.
  • Hold c to aim the nearest enemy.

glhf!

ChangeLog

v1.1(Uploaded on May 21, 2020)

  • Slightly change the Auto-aim algorithm (Bug #1 fixed)
  • Fixed the floating terrains. (Bug #2 fixed)
  • Remake floors and add the grass texture on.
  • Remove some "terrain" tags to prevent a bug.
  • Hook running speed to Real-world time.

Auto-aim algorithm update

In the last version, auto-aim algorithm wasn't very satisfying.
The old algorithm would aim on the target with lowest x-value, despite there may have other target which is nearer to the character.

The new algorithm will choose the nearest enemy only from those who are in front of the character.

Floating terrains

Just some simple position adjust.

Remake floors & add grass texture

Remove some "terrain" tag

running speed

v1.0

Including all the stuffs been worked before this GitHub repository was made, which is as follows:

  • Basic controls
  • Two BGMs(One of them is still WIP)
  • Basic artworks(Main character, Stage1 Boss)
  • Basic scripts(still a little buggy)

Known Bugs

Here're the bugs has been known by the developers.

Bug #1

The auto-aim function will aim on the enemy with the lowest x-value, despite that the target might be behind the Character.

Fixed on: v1.1

Bug #2

Some terrains are floating in the air.

Fixed on: v1.1

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