A derivative work of Touhou series. The project is under development currently.
This project is written in the following enviornment:
- Unity3D version: 2019.2.0b10
Please make sure you have Unity3D installed on your PC, and use the following command to clone this project.
git clone [email protected]:dark9ive/Game_project.git
- Use โ / โ keys to jump / glide.
- Use z to switch different lanes.
- Hold c to aim the nearest enemy.
glhf!
- Slightly change the Auto-aim algorithm (Bug #1 fixed)
- Fixed the floating terrains. (Bug #2 fixed)
- Remake floors and add the grass texture on.
- Remove some "terrain" tags to prevent a bug.
- Hook running speed to Real-world time.
In the last version, auto-aim algorithm wasn't very satisfying.
The old algorithm would aim on the target with lowest x-value, despite there may have other target which is nearer to the character.
The new algorithm will choose the nearest enemy only from those who are in front of the character.
Just some simple position adjust.
Including all the stuffs been worked before this GitHub repository was made, which is as follows:
- Basic controls
- Two BGMs(One of them is still WIP)
- Basic artworks(Main character, Stage1 Boss)
- Basic scripts(still a little buggy)
Here're the bugs has been known by the developers.
The auto-aim function will aim on the enemy with the lowest x-value, despite that the target might be behind the Character.
Fixed on: v1.1
Some terrains are floating in the air.
Fixed on: v1.1