An archaeology activity for players. Using a specific tool, players can dig for rare items. Only certain grounds can be dug up. Item rarity is effected by the type of ground (Currently configured to accept most natural ground types)
Can be used out of the box on any server
- Set min and max task times
- Configure/Add/Remove items that are to be found + their rarity
- Configure/Add/Remove the diggable ground hashes + their respective impact on rarity
- Configure the distance between each spot that gets dug up by a player (player session only, not shared server side)
- Switch between native notifications and your own custom notifications using
Config.UseCustomNotification
and theNotification()
method inclient.lua
- Set UseNoPixelExports in
config.lua
to true if using NoPixel exports
- A selling point for items - not included due to shops/selling/buying etc usually covered by an existing framework
- Server side dig sites
- More ground hashes + more range on rarity impact