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cocosolos avatar cocosolos commented on June 7, 2024

bg-wiki has better info on aquaveil, looks like other wiki doesn't reflect the changes from the 2010 update

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cocosolos avatar cocosolos commented on June 7, 2024

Looks like DSP correctly applies 1-2 interrupts prevented based on skill, and +1 for Emphatikos Rope, Shedir Seraweels, and Vadose Rod. So looks like 4 items are missing mods to increase interrupts, but otherwise it should be working correctly. There's also AQUAVEIL_COUNTER in settings.lua if you want to increase the base amount of interrupts.

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TeoTwawki avatar TeoTwawki commented on June 7, 2024

what you are remembering is how it used to be. SE changed it. long ago it was just a bonus to preventing interrupt chance, now its more like shadows for your spell interrupts. if you would have been interrupted, aquaviel eats that and your cast finishes instead.

The old version let you easily cap interrupt rate reduction and effectively become unstoppable. I had a set for that and loved it.

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SirGouki avatar SirGouki commented on June 7, 2024

My apologies, last I played was ~2015 and I don't remember it working that way for my RDM (88). Maybe thats why the wiki said "may or may not remove the effect"?

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cocosolos avatar cocosolos commented on June 7, 2024

I think the "may or may not remove the effect" depends on if you passed the interrupt check or if aquaveil ate it for you, since getting hit isn't always 100% interrupt. If you wouldn't have been interrupted anyway, aquaveil doesn't get removed.

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TeoTwawki avatar TeoTwawki commented on June 7, 2024

Its worth mentioning that we probably don’t calculate the interrupt rate like retail does and have some static value somewhere for the chance. I know the skill of spells type should be involved somehow but I can’t say what the math is like.

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cocosolos avatar cocosolos commented on June 7, 2024

It looks like skill is used in here. The formula used is:
((base interruption rate of 40 + level diff) * skill cap/skill) * ((100 - (meritReduction + Mod::SPELLINTERRUPT)) / 100)
It's supposed to cap at 1% but I don't think that's right.

        // caps, always give a 1% chance of interrupt
        if (check < 1) {
            check = 0;
        }

Should be setting check to 1 not 0, right?

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TeoTwawki avatar TeoTwawki commented on June 7, 2024

Dunno, glad we already check skill tho, thats further along than I thought we were

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