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WebGPU Pathtracer implementation
Why not configured by default?
Right now, the texture atlas holds the entire altas on the CPU. Beside being inefficient, it's actually quite useless.
One idea could be to have some flags, and to generate the bind groups based on those flags. Obviously, the shader might need to also be recompiled with those exact same flag.
Managing the app + UI is becoming a bit of a burden. Using something like eframe might help
Right now, we have:
We need:
albedo_rtx = low level crate for RTX
albedo_raytrace_renderer
= high level raytracing renderer
albedo pathtracer = pathtracing application, using albedo_raytrace_renderer
Right now, the renderer has two sets of resources:
It would be faster and easier to actually have a single set of resources, and multiple bind groups with smaller slices.
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