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A powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing.

License: GNU Lesser General Public License v3.0

GDScript 91.19% C# 8.81%
csharp fsm gdscript godot hfsm state-machine

hierarchicalfinitestatemachine's Issues

v 0.8 full critical bug

Hey,

I just bought the full version from godotmarketplace and there's a critical bug with godot 3.5.1.
When you attach scripts to states, whenever you click a state, the script gets reverted to the last loaded version.
That happens to me on the demo project, here's examples:

First step:

I have the idle state selected and the idle script opened.

https://i.imgur.com/hcE39iV.png

Second step :

I edit the script and save:

https://i.imgur.com/v2XJOQT.png

I click on the jump state. Notice the script has reverted back:

https://i.imgur.com/fdyiSxJ.png

Any help would be appreciated.

Inspector Bug in Godot 3.5.stable official

Hi,
really cool plugin, but unfortunately i found a critical bug in the inspector of the hfsm editor :
image

Changing the transition type doesnt do anything and if i click somewhere else and back on the transition, its back to delay.

Also btw. What are the differences between trial and payed version?

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