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0.0 0.0 0.0 14.64 MB

Home Page: http://exocortex.com/products/crate

License: BSD 3-Clause "New" or "Revised" License

CMake 1.14% C++ 34.39% C 54.98% Python 0.44% Makefile 4.22% Shell 1.64% CSS 0.03% HTML 0.17% Groff 0.02% Fortran 0.86% Perl 0.08% SAS 0.01% Ada 0.36% Assembly 0.56% Pascal 0.25% C# 0.22% Objective-C 0.13% CLIPS 0.03% Batchfile 0.36% DIGITAL Command Language 0.10%

exocortexcrate's Introduction

Exocortex Crate

The professional grade, battle tested and feature filled Alembic suite.

Binary Downloads

You can download the latest binaries from the main Exocortex Crate product page:

http://exocortex.com/products/crate

The pre-compiled binaries support the following:

  • Maya 2016 Windows & Linux
  • Maya 2015 Windows & Linux
  • Maya 2014 Windows & Linux
  • Maya 2013 Windows & Linux
  • Maya 2012 Windows & Linux
  • Maya 2011 Windows & Linux
  • Maya 2010 Windows & Linux
  • 3DS Max 2016 Windows
  • 3DS Max 2015 Windows
  • 3DS Max 2014 Windows
  • 3DS Max 2013 Windows
  • 3DS Max 2012 Windows
  • 3DS Max 2011 Windows
  • 3DS Max 2010 Windows
  • Softimage 2015 Windows & Linux
  • Softimage 2014 Windows & Linux
  • Softimage 2013 Windows & Linux
  • Softimage 2012 Windows & Linux
  • Arnold 4.x Windows & Linux
  • Arnold 3.x Windows & Linux
  • Python 2.7 Windows
  • Python 2.6 Windows & Linux

License

This software is open source software. Please consult LICENSE.txt for details.

Requirements

We use automatically generated projects from a canonical set of CMakeList files. Thus to create the project files for your platform you will have to install CMake.

In order to build on Windows platforms, you will require the correct Microsoft C++ for the plugins you require. If you want to build all that are available, you will require both Microsoft Visual C++ 2008, 2010 and 2012. To compile 3DS Max you must include the MFC libraries when installing MVC++ or your compile will fail.

On Linux, only the standard Gnu tool chain (gcc, gmake) and cmake is required. For maximum compatibility, it is recommended that you compile on Fedora 9 or Fedora 14 (as appropriate) no matter what other operating system you are using in production.

External Libraries

To build the plugins you will require the external libraries. They are specified programatically in the CMake file. They usually follow the form:

Libraries.20160502.02.7z

This external library set will have to be downloaded and un-7z'ed beside the ExocortexCrate repository, like this:

/ExocortexCrate/
/Libraries.20160502.02/

You can find its path when you run CMake, if it doesn't exist, it will tell you the URL where you can download it.

Building

Install Cmake and then go into the build folder and run the appropriate batch file:

cd _build
build-vs2008_x64.bat        # for Microsoft Visual Studio 2008
build-vs2010_x64.bat        # for Microsoft Visual Studio 2010
build-vs2012_x64.bat        # for Microsoft Visual Studio 2012
build-UnixDebug.sh          # for Linux, Fedora 9 and Fedora 14
build-UnixRelease.sh        # for linux, Fedora 9 and Fedora 14

The build process will automatically make a deployment. That deployment is located here:

ExocortexCrate/install/

exocortexcrate's People

Contributors

marshallexocortex avatar bhouston avatar jackcaron avatar chris-thiffault avatar awhetter avatar eplawless avatar martin-chatterjee avatar a0121536 avatar renaudll avatar blented avatar zclongpop123 avatar jean-sylvain-sormany avatar ulrikjorgensen avatar

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