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ddnet-data-svg's Issues

WIP: Several GUI elements

List of vectors I will be working on:

  • Arrow
  • GUI Buttons
  • GUI Cursor
  • GUI Icons
  • Strong/Weak

If you are working on any of these, message now.

WIP Skins: PaladiN and Oldschool

Im considering to work on these skins, so if you will work on these, you may prefer to select a different graphic or post a comment in this issue.

(I dont guarantee finishing them)

Quality goals?

Should we define on some quality goals and even try to check those in the CI or is that only hindering progress and we can fix up later?

A few ideas of quality goals I had:

Match original as pixel perfect as possible

There could be tooling that generates diff images and recommended thresholds. Like shown in this comment.

compare grass_main.png /usr/share/ddnet/data/mapres/grass_main.png -compose src diff.png

image

Correctness

This goal actually conflicts with the previous one. There are a few small things that look wrong in the original teeworlds textures should we try to fix them or keep them?

image

File size and svg complexity

One can archive similar results with many nodes and with few nodes.
There are png to svg conversion tools should we use them or not?

image
image

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