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View Code? Open in Web Editor NEWOptimization and performance improvement of some Unity functions.
License: MIT License
Optimization and performance improvement of some Unity functions.
License: MIT License
As of this writing this bug has happened ONLY once and is very bizzare. The UpdateManagerLocal started to stutter. Does NOT matter how many objects were in the manager or the number of updates. Having only 1 object with NumUpdate 1 still caused stutter. The only way to fix this as of now is to create a new UpdateManagerLocal with similar settings to the bugged one and then removing the bugged UpdateManagerLocal. This is the most confusing part which is creating a new UpdateManagerLocal with similar settings seems to solve the issue.
Not sure how to replicate.
Not sure what caused it but will keep the bug in mind to understand why that happened. As of now my hunch is that CodeOptPro somehow does not flush the previous data correctly and some bleeding is happening. Next time will close Unity and open again to see if my hunch is right.
TBF
Docking broke especially after giving names to the windows. See how to enable docking with window name.
Open CodeOptPro or Variable Creator window.
Happened when naming the windows.
TBF
This manager will call the custom start/awake methods in other scripts.
Make a fixed variable of the LayerMask.
While creating FixedLayerMaskVar in Variable Creator only 1 layer can be selected so disabled the input for now. Need to find a way to select multiple layers during creation.
Add a folder selection palette. This will allow the user to add the link to certain folders and by clicking a button can jump to those folders.
Make the update manager and it's interface and abstract classes. Make sure to calculate the time correctly.
Allow the start/awake manager to chain each other. Basically once the first one is done calling both the start and awake methods then it will activate the next start/awake manager to do its work. Thus creating a chain like effect.
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