deafps / cs2-pug-lua Goto Github PK
View Code? Open in Web Editor NEWA Counter-Strike: 2 Server Pug & Prac plugin written in LUA
Home Page: https://x.com/DEAFPS_
A Counter-Strike: 2 Server Pug & Prac plugin written in LUA
Home Page: https://x.com/DEAFPS_
It would be interesting to add an option to auto start the competition when all 10 players are ready, not wait for an admin to start the pug.
Would it be possible to implement a round knife system? So the winner of the knife round chooses the team he wants to play, CT or TR via chat, command.
I tried adding my SteamID3 to the whitelist.lua
file and even editing the admins in the dea.lua
file:
But without success, every time I log in I have to use adminlogin
to be able to use the commands.
Is there any way to automatically add this access to my Steam, so I just go in and use the commands?
Hello, I tested and configured your plugin on my server, it is excellent.
I tried to be able to integrate the possibility of adding or not a cut round, then that the winners choose to stay or change and that the match begins but I don't know much about it.
I saw that this topic had already been discussed
But I think it's possible with choices for the cutround winners directly in the chat, for example written 1 (CT's) or written 2 (T's)
So with this choice
If 1 player (winner of the cutround) writes 1 and is already CT's, the pug starts otherwise changes team then the pug starts
I saw a plugin that uses this technique for a votemap where 1 corresponds to the first map of the mapcycle so if 1 = de_dust2 if I write 1 at the time of voting (choice of the map) I vote for de_dust2
It's the same for the cutround knowing here that 1 will always be in the choices the CT's, you compare the choice, if is the same team no switch otherwise switch, then the pug starts :)
Best regard
Hi
Im having if this issue, if i load the pug lua script everyone cant join the server
Example:
[#4065060375 UDP steamid:[email protected]:63649] closed by app, linger requested but not needed (2039) NETWORK_DISCONNECT_KICKED
Removing Steam Net Connection for 27.79.208.223:63649, handle #4065060375
CloseSteamNetConnection handle #4065060375 (userdata -1)
Removing Steam Net Connection for 27.79.208.223:63649, handle #4065060375
When i connect it just and then turn back to the main screen of the game
Can you help me fix this, thank you!
Hey, i installed an clean server with the files you said required and also your pug files but commands is not working
Hi, I wanted to see if you could add a knife only round and have the winner choose sides (CT OR TT).
Hi, how can i configure this plugin to default cs2 movement settings?
Cuz the "VNL" in your config seems to be weird i think, players moving so fast
Would it be possible to add a TAG to the players' nicknames for those who gave Ready and NotReady?
Message waiting for players, would it be possible to leave it fixed in the HUD message?
The chat message would remain in the flood, but the HUD Center message would remain fixed until the 10 players were ready and the pug began.
It would be possible? I believe this makes it easier for the player to identify how many players are missing and such.
Hi, I wanted to see if you could add text when logging in some command for example:
adminlogin pw -> You are logged in as admin correctly
players cant see who ready and who not ready, so please show [ready] rdy notready etc tags on scoreboard or chat please,
and goodluck its so good pl.
Hi,
When I'm joining the server I get this error Script Runtime Error: /home/container/game/csgo/scripts/vscripts/dea.lua:394: attempt to call method 'TimerExists' (a nil value) stack traceback: /home/container/game/csgo/scripts/vscripts/dea.lua:394: in function </home/container/game/csgo/scripts/vscripts/dea.lua:390>
in my server console and that timer with Waiting for players doesn't work.
Thanks for your time.
add the .ready or .r command, such as .pause, .unpause.
add knife round on the start to define what team will be CT or T
add infinity money on warmup
It would be possible to implement color support in messages using LuaHudcoreCS2?
I know that currently the script already supports colored messages, but using LuaAdvertCS2 we have a conflict with the message prefix, the message prefix is duplicated.
Then, if I deactivate the CS2 PUG Lua script, the message prefixes become normal again.
Anyway, I believe that adding support for making messages colored by LuaHudcoreCS2 will solve the problem. Or would there be a simpler fix?
Can you add a function that will show the player is ready after using the player_ping command in the chat.
For example:
[after use player_ping] Player1 is ready!
[If he uses it again] Player1 is not ready!
And can you add autokick for afk players and penalties for left the game after it starts like ban for 5-10-20 minutes
Please add pugban command
Any way to disable the flood of messages from arguandando ready players?
Leave it to send at least every X seconds?
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