Hello! Thank you for providing this project, its been deprecated from the asset store so this is amazing that you have provided this resource!
However, there is one issue I've encountered that is preventing the project from loading:
ArgumentNullException: Value cannot be null.
Parameter name: value
UnityEngine.MaterialPropertyBlock.SetTexture (System.Int32 nameID, UnityEngine.Texture value) (at C:/buildslave/unity/build/Runtime/Export/Shader.cs:130)
UnityEngine.Rendering.PostProcessing.Dithering.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Assets/_LocalPackages/botd.com.unity.postprocessing/PostProcessing/Runtime/Effects/Dithering.cs:31)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderBuiltins (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean isFinalPass, System.Int32 releaseTargetAfterUse) (at Assets/_LocalPackages/botd.com.unity.postprocessing/PostProcessing/Runtime/PostProcessLayer.cs:883)
UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) (at Assets/_LocalPackages/botd.com.unity.postprocessing/PostProcessing/Runtime/PostProcessLayer.cs:717)
UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline.RenderPostProcess (UnityEngine.Experimental.Rendering.HDPipeline.HDCamera hdcamera, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.PostProcessing.PostProcessLayer layer) (at Assets/_LocalPackages/botd.com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs:2024)
UnityEngine.Experimental.Rendering.HDPipeline.HDRenderPipeline.Render (UnityEngine.Experimental.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) (at Assets/_LocalPackages/botd.com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs:1214)
UnityEngine.Experimental.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Experimental.Rendering.IRenderPipelineAsset pipe, UnityEngine.Camera[] cameras, System.IntPtr loopPtr) (at C:/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:33)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)