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game-toolkit's Issues

timewheel

when calculating new timerId on line153,should it be something like this:
targetIndex := wheel.CurIndex + int(offset)
since int(offset) < slotlen,no need to offset mod slotLen

属性功能 需要考虑如何更好的对同级模块进行支持

现在的设计在同级模块有点尴尬,考虑这种情况:
A功能模块有N个槽位,其中每个槽位都需要配置类似 提高槽位生命百分比 这种属性,那么现有设计则需要将每个槽位都视为独立的子模块。这样无论是从moduleId可维护性的角度,还是编码的角度来看都很不友好

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