Check out pinned repo's for some of my most recent work.
despical / kotl Goto Github PK
View Code? Open in Web Editor NEWA classical Minecraft minigame.
Home Page: https://spigotmc.org/resources/80686
License: GNU General Public License v3.0
A classical Minecraft minigame.
Home Page: https://spigotmc.org/resources/80686
License: GNU General Public License v3.0
Check out pinned repo's for some of my most recent work.
Hello the problem with detecting standing on pressure plates is happening when there are more arenas...
Problem with detecting standing on pressure plate when there are more arenas created:
-> After restarting the server always only 1 arena works fine (on others pressure plates are not being detected and King isn't set when someone steps on them + bossbar does not appear also)
-> after every server restart different arena works fine (randomly one of three arenas that i have works fine + another 2 arenas do not work with detecting pressure plate)
My arenas configuration:
instances:
drzewka:
endLocation: pvp, -85.500, 138.000, -32.500, 89.700, -0.900
areaMin: pvp, -85.000, 176.000, -101.000, 0.000, 0.000
areaMax: pvp, -82.000, 179.000, -98.000, 0.000, 0.000
isdone: true
showOutlines: true
plateLocation: pvp, -84.000, 177.000, -100.000, 0.000, 0.000
arenaPlate: LIGHT_WEIGHTED_PRESSURE_PLATE
krag_zgonu:
endLocation: pvp, -85.500, 138.000, -32.500, 89.700, -0.900
areaMin: pvp, -5.000, 140.000, -101.000, 0.000, 0.000
areaMax: pvp, -2.000, 143.000, -98.000, 0.000, 0.000
isdone: true
showOutlines: true
plateLocation: pvp, -4.000, 141.000, -100.000, 0.000, 0.000
arenaPlate: LIGHT_WEIGHTED_PRESSURE_PLATE
zeberka:
endLocation: pvp, -85.500, 138.000, -32.500, 89.700, -0.900
areaMin: pvp, -37.000, 133.000, -33.000, 0.000, 0.000
areaMax: pvp, -34.000, 136.000, -30.000, 0.000, 0.000
isdone: true
showOutlines: true
plateLocation: pvp, -36.000, 134.000, -32.000, 0.000, 0.000
arenaPlate: LIGHT_WEIGHTED_PRESSURE_PLATE
Hello, I did some brief testing to see if the "kotl.command.override" permission would allow our staff to bypass using commands while in-game. It appeared that this permission did not work. When granting "kotl.*", it did allow them to use commands while in-game.
I only tested for a few minutes so if you are not able to reproduce the bug, please close out my issue. Thanks!
When in the arena there are more then 1 player, "score" statistic will auto replacing to "score" statistic another person"
idk why it happens but for example gold and iron pressure plates work fine all the time but for example crimson_pressure_plate or dark_oak_pressure_plate or polished_blackstone_pressure_plate do not work - they aren't detecting players
gold and iron plates are working all good - many others do not...
i tried reloading / restarting etc.
Hello, would it be possible to allow disabling (in config) the feature that gives player max health after entering arena??? Also it would be useful to allow disabling forcing survival gamemode on arena enter
I would be really greatful if you manage to add this disabling option :)
When I set up an arena in the "Spawn" world named hub, the boundaries and game still show up in other worlds at the same coordinates
You can see that in my arenas.yml, the "Spawn" world is clearly defined for the areaMin/Max/endLocation/plateLocation but while in the Spawn-jun world, when entering those same coordinates, it thinks I am in-game
As title says - could you please allow disabling these messages so it won't send empty lines
I use different plugin for kill messages and i would like to totally disable it here....
Killed-Player: ""
Kill-Command: ""
I would be really gratful for that :)
Possible to add items/commands upon joining the KOTL?
Preferably I would want commands to be executed upon joining king of the hill to give players a kit using CMI kiteditor for example. This means you don't have to go thru coding a custom UI to put items in, and save them in a different file.
But if you rather go the rout of having items put in UI and when people enter, they get those items you can. Just make sure it saves all the name and NBT tags for custom items to be used in the game.
Either options are fine, just make sure that item-drop is disabled so no one can duplicate items
I was using version 1.2.0 and then I update to 1.2.2 When I update to 1.2.2 resetting my lang file every time the server is restarted. I can't change my lang file.
If you become king, you can step off and back on the pressure plate to increment your score. Perhaps you could stop a person from doing this individually and require that someone else becomes king before you can re-claim your spot as king? You can step off and hold shift while you go back on to cause this to happen.
I don't know if it's a bug but for me this rewards system does not work at all...
I don't understand when win/lose commands should be executed because the kotl game never ends...
-> there isn't any settings in config to make it check the current king after X minutes or getting rewarded after X minutes of being the King (basically the game never ends - and that's good for me - but idk when the King should be rewarded...)
So... when does it check it and execute reward commands...?
It would be nice to make it possible to reward current king after every X minutes (configurable) of being a king or maybe make a global countdown for the arenas and reward current all current kings from all arenas at the same time...
My rewards config:
Rewards-Enabled: true
Reward-Interval: 5
Rewards:
Win:
- broadcast test123 after win
- chance(10):eco give %player% 8
- p:say I won the game!
Lose:
- broadcast test123 after lose
- chance(99):eco give %player% 1
- p:say Hmm, I think lost the game!
Join: []
Leave: []
Wenn ein spieler auf der Druckplatte springt kriegt er jedes mal punkte + es wird dauerhaft im chat geschrieben das er nun könig ist
Hi, I'm using Aurelium Skills and having issues with health not saving properly.
When having Inventory-Manager-Enabled: true
, everything works seamlessly except for the health when using plugins that modify players heath, for example Aurelium Skills.
What happens is whenever I enter the arena, my health is fine with the same numbers 20. But when I leave the arena, my health seem to go up. What I'm thinking is that Aurelium Skills modifiers your current health, so when the health rolls back to it's old self, it puts the modifier on top of it, instead of your base health.
Solution would be rolling back to base health instead of current health?
Aurelium Skills Plugin Link:
https://www.spigotmc.org/resources/aurelium-skills-advanced-skills-stats-abilities-and-more.81069/
Jedes mal wenn ich den Server neustarte wird wird die message config neu generiert bzw alle infos die ich dazu geschrieben habe ignoriert.
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