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Project Babble face tracking for Resonite

License: MIT License

C# 100.00%
ai emotion emotion-detection emotion-recognition face-detection face-recognition neos neosvr neosvr-api neosvr-mod

projectbabble-resonite's Introduction

ProjectBabble-Resonite

A ResoniteModLoader mod for Resonite that enables the use of Babble Face Tracking.

Usage

  1. Install ResoniteModLoader.
  2. Place ProjectBabbleResonite.dll into your rml_mods folder. This folder should be at C:\Program Files (x86)\Steam\steamapps\common\Resonite\rml_mods on windows or $HOME/.steam/steam/steamapps/common/Resonite/rml_mods on linux for a default installation. You can create it if it's missing, or if you launch the game once with ResoniteModLoader installed it will create the folder for you.
  3. Place OscCore.dll into your Resonite base folder, one above your 'rml_mods' folder. This folder should be at C:\Program Files (x86)\Steam\steamapps\common\Resonite on windows or $HOME/.steam/steam/steamapps/common/Resonite on linux for a default installation.
  4. Load and run Project Babble's face tracking before starting Resonite. All defaults should be fine unless you have more than 1 camera.
  5. Start the game!

Mod has controls to enable/disable it completely (no hooks on avatar values) or to enable/disable it just for VR in mod settings.

If you want to verify that the mod is working you can check your Resonite logs, or create an EmptyObject with an AvatarRawMouthData Component (Found under Users -> Common Avatar System -> Face -> AvatarRawEyeData/AvatarRawMouthData).

Libraries used:

projectbabble-resonite's People

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projectbabble-resonite's Issues

[Enhancement] Add library loading for OscCore

Currently, we ask our users to install not one, but rather two different .dll's for this mod. This is cumbersome, and would streamline the mod installation process if we were to include a library loading system.

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