Comments (4)
I went ahead and implemented the isHumanoid logic in v1.3.0. There is a new configuration field that will accept a list of creature types. Give it a shot!
Also, I'll make a new issue to add some macros to do it on the fly.
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Actually, could the decision just be made on the fly when I click the macros? Like, one macro for "Make Lootable", a separate one for "Add Currency", and maybe one convenience wrapper of "Add Currency and Make Lootable". Then I just decide in the moment during the game. It'd still need to be a mod for a few of the global settings I think (% chance is nice).
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I was already considering adding a macro for making a token lootable on demand. So expect that in the future.
As far as what counts as 'humanoid' or not, I was hoping someone would provide some more use case on that. I can probably switch that to a comma separated list or something. Let me see what I can come up with.
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As a temporary workaround, you could add something like Gnome (humanoid) and then this module will work. It just looks for that string. But I'll try to have something out soon.
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Related Issues (20)
- Toggle Chest Icon on lootable HOT 3
- Console and chat says loot generated, but not on character sheet HOT 5
- Equipment is never damaged HOT 3
- Convert Selected Tokens to Loot almost works... HOT 5
- Cannot open loot sheet after converting to lootable HOT 1
- damaged items dont work HOT 4
- Not Lootable Aftet Executing Macro HOT 4
- Specific pocket change range (e.g., 2d6 gp, etc.) HOT 1
- Damaged Item functionality options, instructions HOT 1
- Compatibility with Monk's Enhanced Journal loot sheets HOT 3
- [Feature Request] Integration with Item Pile macro for generate currency on the npc HOT 2
- "Damaged Items" dont work HOT 1
- One entity for all killed NPC after combat HOT 1
- v10 version of Pocket Change not showing up on The Forge HOT 4
- v10 support with Loot Sheet? HOT 3
- FoundryVTT-ItemPiles with Dfreds-pocket-cgabge HOT 2
- Convert to Loot does not set the Sheet to a LootSheet HOT 3
- Will it be updated to v11? HOT 4
- Mark Loot Sheet NPC 5E as dependency so that the Module Management screen will track it HOT 1
- v11 Support HOT 3
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