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csharpgameprogramming's Issues

Object reference error

What steps will reproduce the problem?
1. After entering _menu.handleinput(); in the startmenustate.cs file
2.
3.

What is the expected output? What do you see instead?
Expected output is the start menu state running with the start and exit buttons 
displayed, but all I get is a black screen then an error on the float invertY = 
_input.Controller.LeftControlStick.Y*-1; line

What version of the product are you using? On what operating system?
Bought the book, love it.  just having problems with that error and cant figure 
what im doing wrong.  Running windows 8 developer preview with vs2010 express.  
Also tried importing into monodevelop and after fixing some minor stuff to work 
on fedora 15, still get the same error

Please provide any additional information below.
New to c#, and really want to learn more.  Ive checked out other forums, but 
can't seem to fix the problem.


Original issue reported on code.google.com by [email protected] on 26 Jan 2012 at 11:25

IntPtr data = Alut.alutLoadMemoryFromFile(path, out format, out size, out frequency); FAILS TO LOAD

What steps will reproduce the problem?
IntPtr data = Alut.alutLoadMemoryFromFile(path, out format, out size, out 
frequency);
in SoundManager.cs

What is the expected output? What do you see instead?
IntPtr should must have some value but it is always zero. 
What version of the product are you using? On what operating system?
windows8
Visual Studio 2012

Please provide any additional information below.
no sound file is loading

Original issue reported on code.google.com by tmalik94 on 13 Oct 2013 at 10:13

Chapter Six - End of Chapter Code - TextureManager not returning proper texture

What steps will reproduce the problem?
1. With end of chapter six code, load in more than one texture. Identify them 
as textures One, Two.
2. Make a class state that renders said textures.
3. Program will only render last texture loaded.
4. If I switch around the order of the textures loaded, say, load texture One 
after Two, only texture One will be displayed in both rendering locations

What is the expected output? What do you see instead?
I expect each sprite/texture to be rendered.

What version of the product are you using? On what operating system?
End of chapter six code. Copy and pasted from the book. Used a new Testing 
state to do nothing but display the two images.

Please provide any additional information below.
It looks like it has something to do with with how the textures are stored. But 
I'm too new to figure out why.

Attached is my Form.cs and my Testing1.cs game state. The rest of the program 
is identical. The images I used were simply three different images I made in 
Gimp.

Original issue reported on code.google.com by [email protected] on 24 Aug 2012 at 2:53

Attachments:

Resizing viewport doesn't work first time

What steps will reproduce the problem?
1. Run the code from Chapter 6-4 in Visual Studio 2012 - triangle is gigantic
2. Resize the window - triangle is now the correct size

What is the expected output? What do you see instead?
When the program is first run, the triangle is huge, but if the window is 
resized, it changes to the proper size.  The triangle should be the proper size 
to begin with.

What version of the product are you using? On what operating system?
Most recent (r22) of Chapter6-4 sample.  Running in VS2012 on Windows 7.

Please provide any additional information below.
Using the OpenTk version of Tao OpenGl.

Original issue reported on code.google.com by [email protected] on 1 Jun 2013 at 12:25

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