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Automatically exported from code.google.com/p/csharpgameprogramming
What steps will reproduce the problem?
1. After entering _menu.handleinput(); in the startmenustate.cs file
2.
3.
What is the expected output? What do you see instead?
Expected output is the start menu state running with the start and exit buttons
displayed, but all I get is a black screen then an error on the float invertY =
_input.Controller.LeftControlStick.Y*-1; line
What version of the product are you using? On what operating system?
Bought the book, love it. just having problems with that error and cant figure
what im doing wrong. Running windows 8 developer preview with vs2010 express.
Also tried importing into monodevelop and after fixing some minor stuff to work
on fedora 15, still get the same error
Please provide any additional information below.
New to c#, and really want to learn more. Ive checked out other forums, but
can't seem to fix the problem.
Original issue reported on code.google.com by [email protected]
on 26 Jan 2012 at 11:25
What steps will reproduce the problem?
IntPtr data = Alut.alutLoadMemoryFromFile(path, out format, out size, out
frequency);
in SoundManager.cs
What is the expected output? What do you see instead?
IntPtr should must have some value but it is always zero.
What version of the product are you using? On what operating system?
windows8
Visual Studio 2012
Please provide any additional information below.
no sound file is loading
Original issue reported on code.google.com by tmalik94
on 13 Oct 2013 at 10:13
What steps will reproduce the problem?
1. With end of chapter six code, load in more than one texture. Identify them
as textures One, Two.
2. Make a class state that renders said textures.
3. Program will only render last texture loaded.
4. If I switch around the order of the textures loaded, say, load texture One
after Two, only texture One will be displayed in both rendering locations
What is the expected output? What do you see instead?
I expect each sprite/texture to be rendered.
What version of the product are you using? On what operating system?
End of chapter six code. Copy and pasted from the book. Used a new Testing
state to do nothing but display the two images.
Please provide any additional information below.
It looks like it has something to do with with how the textures are stored. But
I'm too new to figure out why.
Attached is my Form.cs and my Testing1.cs game state. The rest of the program
is identical. The images I used were simply three different images I made in
Gimp.
Original issue reported on code.google.com by [email protected]
on 24 Aug 2012 at 2:53
Attachments:
What steps will reproduce the problem?
1. Run the code from Chapter 6-4 in Visual Studio 2012 - triangle is gigantic
2. Resize the window - triangle is now the correct size
What is the expected output? What do you see instead?
When the program is first run, the triangle is huge, but if the window is
resized, it changes to the proper size. The triangle should be the proper size
to begin with.
What version of the product are you using? On what operating system?
Most recent (r22) of Chapter6-4 sample. Running in VS2012 on Windows 7.
Please provide any additional information below.
Using the OpenTk version of Tao OpenGl.
Original issue reported on code.google.com by [email protected]
on 1 Jun 2013 at 12:25
Add width for loop line.
Original issue reported on code.google.com by [email protected]
on 4 Aug 2012 at 4:04
Attachments:
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