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pushplan's Introduction

Repository Architecture

  • The Planner class runs the outer loop for WHCA*.
  • Planner initialises a CollisionChecker object shared between itself and all agents - it populates the immovable obstacles right from the get go.
  • The idea is that CollisionChecker will also be updated with the current positions and trajectories of movable agents for dynamic obstacle collision checking.
  • Each Agent will run it's own A* search in (x, y, t) to compute a path.
    • For the object-of-interest, we'll implement a windowed (limited expansion) search.
    • For the other movable objects, we should do the same, or we could experiment with running a BFS to the same depth, and returning the "most open" solution?
    • Initially, the abstract space distance will just be the naive heuristic (Euclidean or Manhattan distance). Eventually we'll implement RRA*.

Helper Functions

  • geometry.hpp contains a bunch of functions to aid the collision checker.
    • Functions to compute circle-rectangle and rectangle-rectangle intersections.

Domain Notes

  • All agents except the OOI cannot exit table bounds.
  • For the time being, agents cannot rotate in place.
    • Next step: allow in-place rotation
    • After that: loop in the simulator and change actions to force vectors.
  • If you look at a scene image from the simplan/data/clutter_scenes folder, the positive X-axis goes right, positive Y-axis goes up.
  • Planner (WHCA*) terminates when the OOI has a collision-free path from its initial start to goal, and all other agents have collision-free paths (where to does not matter).
  • For any agent, even if start == goal, we still run the search till depth w, i.e. the is_goal check should return true if a state at depth w+1 is being expanded.

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