Comments (1)
Vulkan build is enabled on MacOS in 650d927
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Related Issues (20)
- Dot NET tasks HOT 9
- Update the search of the python3 in CMake
- MacOS: detect if the app runs from XCode to disable color codes in the log
- View Instancing/Multiview support HOT 1
- Vulkan: use proper access flag for acceleration structures
- ShaderGLImpl::LinkProgram should handle program linkage failure
- Rendering without attachments HOT 3
- Rework texture copying in OpenGL
- Android: FileSystem::DeleteDirectory
- Mention in the readme which OpenGL, GLES, and Vulkan versions are being used HOT 3
- Emscripten `ClearRenderTarget()` issue HOT 2
- HLSL2GLSL Converter: enable earlydepthstencil support
- Add TextureRenderer to GraphicsTools
- Add option to control desired adapter type in OpenGL
- Add ResourceRegistry
- Move generated shader headers to build tree
- Improve texture atlas packing
- HLSL2GLSL converter: enable GatherRed/Green/Blue/Alpha
- Implement file writing on Android
- Rework using glGetError HOT 1
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