Comments (3)
Hi!
Perhaps explaining how the projection is setup will help understand how look_at
works.
If you have a zoom factor equal to 1, the coordinate system of the 2D projection matrix is such that:
- The point
(0, 0)
is at the center of the window. - The point
(W/2, H/2)
is at the top-right corner of the window. In other words, you will see objects in the physics world with their position equal to(W/2, H/2)
at the top-right corner of the screen. - The point
(-W/2, -H/2)
is at the bottom-left of corner the window. In other words, you will see objects in the physics world with their position equal to(-W/2, -H/2)
at the bottom-left corner of the screen.
where W
and H
are the width and height of the window.
So if you have a zoom factor equal to 20 as in your example, simply divide those values by 20, e.g., the point (W/40, H/40)
will be at the top-right corner of the window.
In any case, no matter the zoom factor, if you want to position the camera such that objects at the coordinate (0, 0)
lie in the center of the window, then you should simply look_at
the point (0, 0)
.
from nphysics.
Thanks for the explanation, I wasn't really sure what the zoom factor was. I think my problem is still a potential bug though as in the example I set the look_at
position to be positive (30, 20)
which I would expect to make the window center on that position instead of (0,0)
. However it seems to be doing something different (perhaps centering on (-30, -20)
?).
The image isn't very clear but that line in the top half is a visible x-axis and there are balls spawned at (30,20)
which should be visible.
let center = Point2::new(WIDTH / 2.0, HEIGHT / 2.0);
println!("Center = {}", center);
testbed.look_at(center, 20.0);
from nphysics.
This should be fixed in nphysics
as of 0.14.0 as it updates kiss3d
to 0.23.0 which contains the fix.
from nphysics.
Related Issues (20)
- v0.13 doesn't build with wasm_bindgen HOT 3
- Very slow on macos HOT 3
- Panic "Invalid parent body part handle" when creating and deleting a body in the same frame
- A doc issue, let joint = RevoluteJoint::new(-0.1); needs to update
- Custom Broadphase Collision Filters HOT 2
- The mechanical world stops updating after 524,288 seconds when using `f32` precision HOT 6
- Rigidbody velocity gets improperly clamped if a max_linear_velocity is set HOT 2
- Contact between a ball and cuboid sometimes and has no contact pair HOT 2
- Update nalgebra dependency to latest version (0.21.0) HOT 2
- Expose nalgebra and ncollide through nphysics HOT 3
- 2d: Moving an object over many ground boxes with width 1, sometimes cause the object to sometimes fly off in the Y-direction? HOT 2
- Is there an example that works with wgpu HOT 3
- URDF, SDF, MJCF Model Loading HOT 7
- Broad phase pair filters cannot access body information HOT 2
- Until `MechanicalWorld::step` is called, `GeometricalWorld::interferences_with_point` uses old collider positions HOT 1
- Wrong inertia calculation in `<RigidBody<N> as BodyPart<N>>::add_local_inertia_and_com`
- FEMVolume `renumber_dofs` breaks kinematic indices
- Can't build examples HOT 1
- When will the new features like 'physx5.0' be supported? such as 'Soft Body Dynamics'、'Cloth'、'PBF'、'...'
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from nphysics.