Comments (3)
IMO this is good practice for significant public dependencies in general, even.
from nphysics.
This would be great. My project currently has dependencies on nphysics and another crate that exposes nalgebra internally. Having to place dependencies on nalgebra outside of these two crates makes it pretty annoying to work with and also makes 'cargo updates' less trustworthy.
from nphysics.
I have a patch for this if you want a PR 😄
from nphysics.
Related Issues (20)
- v0.13 doesn't build with wasm_bindgen HOT 3
- Testbed `look_at()` method doesn't seem to center the camera at the location given HOT 3
- Very slow on macos HOT 3
- Panic "Invalid parent body part handle" when creating and deleting a body in the same frame
- A doc issue, let joint = RevoluteJoint::new(-0.1); needs to update
- Custom Broadphase Collision Filters HOT 2
- The mechanical world stops updating after 524,288 seconds when using `f32` precision HOT 6
- Rigidbody velocity gets improperly clamped if a max_linear_velocity is set HOT 2
- Contact between a ball and cuboid sometimes and has no contact pair HOT 2
- Update nalgebra dependency to latest version (0.21.0) HOT 2
- 2d: Moving an object over many ground boxes with width 1, sometimes cause the object to sometimes fly off in the Y-direction? HOT 2
- Is there an example that works with wgpu HOT 3
- URDF, SDF, MJCF Model Loading HOT 7
- Broad phase pair filters cannot access body information HOT 2
- Until `MechanicalWorld::step` is called, `GeometricalWorld::interferences_with_point` uses old collider positions HOT 1
- Wrong inertia calculation in `<RigidBody<N> as BodyPart<N>>::add_local_inertia_and_com`
- FEMVolume `renumber_dofs` breaks kinematic indices
- Can't build examples HOT 1
- When will the new features like 'physx5.0' be supported? such as 'Soft Body Dynamics'、'Cloth'、'PBF'、'...'
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from nphysics.