dirichi / football Goto Github PK
View Code? Open in Web Editor NEWA multiplayer, multi-process football game application
A multiplayer, multi-process football game application
The ball is not returned to the center circle for kickoff if the keeper grabs it from the post right after it a goal is scored. This is because ball control is enabled even after the goal is scored, so the keeper attracts the ball and overwrites it position even after it has been moved to the center circle.
When a pass to a teammate goes wrong (e.g. kicktimer has not been reset so they can't control the received pass), the team remains in an attacking state, but no one chases after the ball. The same happens when a shot misses the target.
They collect the ball too quickly.
When a teammate intercepts the ball, the player that was passed to remains in the waiting state.
Players should mark the ball more intelligently i.e. If I'm in front of the opponent with the ball, then I mark
Create a user interface so that people can input what kind of game they want and start the game.
Ensure that the keeper doesn't just run out of the post once an attack is on.
What's more, this might help resolve issues with loose balls(?). Unsure how though
When a player on the red team has no better option, they can hold on to the ball indefinitely. We need a way to tackle and collect the ball. Maybe tackling momentarily disables the opponent's ability to kickBall
The interception calculator needs work. passes often go wrong.
It could also be used for a rewrite of the collision detection algorithms.
Shooting currently throws an error. This should be fixed.
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