Comments (8)
Have you correctly packaged the audience_network.dex in your application?
from ane-ironsource.
Have you correctly packaged the audience_network.dex in your application?
facebook ads works on my devices. Its crash Log from play console. But
I am using audience_network dex from Adverts repo as original from ironsource repo didnt work. They seems to be different and I had issues with dex from this repo.
Also it seems to be placed in the assets folder instead of assets/android . I have packaged dex file from Adverts repo directly into assets folder and I see both banner and full screen ads from facebook. I will write more details if similar crash happens. In general Ironsource + adapters crashes much more than Adverts + adapters
from ane-ironsource.
No not in an assets folder. It must be at the root level of your AIR application, all AIR content at the root level will be packaged into Android's assets
directory, so don't include an assets
directory in your AIR content otherwise it will get packaged into assets/assets
on Android.
With apm everything in the assets/android
folder must be added at the root level of your android application, same applies to assets/ios
for iOS applications.
ironsource and admob may use different versions of the audience network sdk so you must include the one from the advertising network you are using.
from ane-ironsource.
No not in an assets folder. It must be at the root level of your AIR application, all AIR content at the root level will be packaged into Android's
assets
directory, so don't include anassets
directory in your AIR content otherwise it will get packaged intoassets/assets
on Android.With apm everything in the
assets/android
folder must be added at the root level of your android application, same applies toassets/ios
for iOS applications.ironsource and admob may use different versions of the audience network sdk so you must include the one from the advertising network you are using.
apm? assets/android?
Everything I need to make a package is adt and Im using it to make a bundle. By assets I meant the root assets folder of Android package where swf located
What does mean assets/android?
Yes dex files are different and dex from latest ironsource release seems not working as expected.
May be theese crashes was caused by misplaced dex file, as I did numerous of other releases I need to take a look if it happens again. Anyvay I have never had issues on testing devices
from ane-ironsource.
Apologies, I misread the comment and thought you were using apm
. I was confused by your reference to assets/android
which is what apm
provides for platform specific content.
Sounds like you are packaging it correctly, yes the root swf is packaged in the assets
folder on Android and this is where the audience network dex file must be located.
We have a new release of this mediator coming out this week so perhaps try that when it comes out to see if it is an issue with the dex file.
from ane-ironsource.
I've just pushed the update out, let me know if you still have issues.
from ane-ironsource.
This issue is stale because it has been open 60 days with no activity. Remove stale label or comment or this will be closed in 5 days.
from ane-ironsource.
This issue was closed because it has been stalled for 5 days with no activity.
from ane-ironsource.
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from ane-ironsource.