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dimgui's Introduction

dimgui

Port Dear ImGui to Deno.

Status

For now, only build on windows with opengl backend.

Usage

import {
  createWindow,
  getPrimaryMonitor,
  getProcAddress,
  mainloop,
  pollEvents,
} from "https://deno.land/x/[email protected]/mod.ts";
import * as gl from "https://deno.land/x/[email protected]/api/gles23.2.ts";
import * as imgui from "https://deno.land/x/[email protected]/mod.ts";
import { 
  Bool, 
  ImGuiConfigFlagBits,
  showWidgetDemoWindow,
} from "https://deno.land/x/[email protected]/mod.ts";

function queryWindowSizeAndFontSize() {
  const aspectRatio = 16 / 9;
  const lines = 40;
  const monitor = getPrimaryMonitor();
  const height = Math.ceil(monitor.workArea.height * 0.7);
  const width = Math.ceil(height * aspectRatio);
  const fontSize = Math.min(32, Math.ceil(height / lines));
  return { width, height, fontSize };
}
const windowInfo = queryWindowSizeAndFontSize();
console.info(windowInfo);

const window = createWindow({
  title: "IMGUI DWM",
  width: windowInfo.width,
  height: windowInfo.height,
  resizable: true,
  glVersion: "v3.2",
  gles: false,
});

// load opengl functions
gl.load(getProcAddress);

// create imgui context and init imgui backends
const imguiContext = imgui.createContext();
imgui.implGlfwInitForOpenGL(window.nativeHandle);
imgui.implOpenGL3Init("#version 130");

// set io
const io = imgui.getIO();
io.ConfigFlags |= ImGuiConfigFlagBits.DockingEnable;

// set font
const fonts = io.Fonts;
if (Deno.build.os == "windows") {
  const fontFile = "C:/Windows/Fonts/consola.ttf";
  try {
    const fontData = Deno.readFileSync(fontFile);
    fonts.addFontFromMemoryTTF(fontData, windowInfo.fontSize);
  } catch (error) {
    console.error(error);
  }
}

// states, primitive wrappers
const showDImGuiDemoWindow = Bool.of(true);
const showCppDemoWindow = Bool.of(true);

await mainloop(() => {
  // new frame
  imgui.implOpenGL3NewFrame();
  imgui.implGlfwNewFrame();
  imgui.newFrame();

  // draw widgets
  imgui.begin("controls");
  imgui.checkbox("dimgui demo", showDImGuiDemoWindow.buffer);
  imgui.checkbox("c++ demo", showCppDemoWindow.buffer);
  imgui.showStyleSelector("style selector");
  imgui.showFontSelector("font selector");
  imgui.end();

  if (showDImGuiDemoWindow.value) {
    showWidgetDemoWindow();
  }
  if (showCppDemoWindow.value) {
    imgui.showDemoWindow(showCppDemoWindow.buffer);
  }
  // submit
  imgui.render();

  // clear screen with default color
  gl.Clear(gl.COLOR_BUFFER_BIT);
  // render by imgui backend
  const drawData = imgui.getDrawData();
  imgui.implOpenGL3RenderDrawData(drawData);

  // swap render buffer and handle window events
  window.swapBuffers();
  pollEvents();
});

// clean up
imgui.implOpenGL3Shutdown();
imgui.implGlfwShutdown();
imgui.destroyContext(imguiContext);

Contribute

# build the shared library
deno task build
# generate cimgui ffi symbols and many draft to copy
deno task gen 
# test for window created by dwm
deno task test-dwm
# test for window created by embeded glfw
deno task test-self

dimgui's People

Contributors

djfos avatar load1n9 avatar

Stargazers

Lewin Kelly avatar Evan Sarmiento avatar Miguel Ripoll avatar Gerald Leeb avatar  avatar Davi Rafael avatar  avatar

Watchers

Miguel Ripoll avatar  avatar

Forkers

deno-windowing

dimgui's Issues

Status?

What is the status of this project?

Percent complete?

Roadmap?

Anyway I could help? I was rolling my own GUI with Skia-Canvas. This project will kill that.

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