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A C++ implementation of OpenGL with Marching Cubes procedural generation example

C++ 44.04% C 55.28% GLSL 0.14% CMake 0.05% C# 0.48%
opengl engine voxel graphics-engine marching-cubes marching-cubes-algorithm marching-squares procedural-generation procedural-terrain interop

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Need info please

Hi dear ,
I m issam I m python dev and currently learning C++ and c# my aim is to write a 3d scanning app , (c++, c#)
Libs : opencv, vtk, open3d for the algorythm
I m searching how to host I 3d viewer window in a wpf or winforms GUI app,
Can't find lot of info in the web
Untill found your repo
Could you please give me some pro advise for my project
Thanks a lot

Implement a Selection Mechanism

Implement a mechanism for highlighting and selecting entities that are a certain distance in front of the camera.

  • Detection of entities in front of the camera
  • Property to set when an entity is selected
  • Entity behavior to implement for when the entity is selected (i.e. outline)

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