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LibGDX powered Android, Windows, MacOS game.

License: MIT License

Java 51.12% HTML 0.10% JavaScript 0.01% CSS 0.06% Kotlin 0.31% Objective-C 48.42%

lost_in_peril's Introduction

Lost in Peril

Tim Mardesen and Dennis McMeekan

LibGDX powered to Android and Windows.

This is a game created with the purpose of fulfilling a requirement of a Software Engineering course during our times as undergrads at Western Illinois University.

With this project, we felt it was necessary for our development skills to grow with the implementation of an above and beyond indie game. This began as a project needing to meet requirements, but as developed into a full blown research and development asset.

lost_in_peril's People

Contributors

timmay54 avatar dmcmeekan9 avatar

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