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View Code? Open in Web Editor NEWGo Server with spherical fields and VR support
Home Page: https://dominux.github.io/DGS
License: MIT License
Go Server with spherical fields and VR support
Home Page: https://dominux.github.io/DGS
License: MIT License
Develop and implement cubic generating algorithm
wss
It's not safe so the compiler won't let me use it
Add blocking/unblocking points accordingly to the Ko rule
Hi, Dominux,
I just found your project, it is amazing that we have similar ideas, but I started the project later than you.
You can found my contact on github profile page, let's talk and exchange the ideas.
Mingli
Add a field to the field struct, a collection of usize
ids of all ids. Use shared refs on them to set points ids.
Stones don't die
Group should have next features:
Create the game struct:
struct Game {
field: Box<Field>,
groups: Vec<Group>
}
Make a "move" enum and the move function. Control players, creating a game and so on.
For rollback purposes you need to clone the whole game structure and appplying changes on it till whole algorithm gets finished and only then resigning an old version with a new one. In this case we can make rollback at any step without loosing our actual state
Replace current cylinder based stone implementation with an adequate stone shape
It will also provides using it in VR
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