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๐Ÿ•น A one man effort to produce an intuitive and high performance Dwarf Fortress-esque game. Needs a name.

Home Page: https://domwillia.ms

License: GNU General Public License v3.0

Rust 99.64% Python 0.36%
game-engine dwarf-fortress simulator rust rimworld gamedev sologamedev game-development game rust-gamedev

name-needed's Introduction

name-needed

Utility crates for Name Needed, a one man effort to produce an intuitive and high performance Dwarf Fortress-esque game. Needs a name.

If you are looking for the actual game, see this blog post and the archive.

name-needed's People

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name-needed's Issues

Replace glium

Change to something that has more features and is more cross platform.

OpenGL rendering rather than SDL canvas

Keep 2D canvas rendering available through features

TODOs:

  • Generate separate mesh per chunk and cache in renderer (modify WorldViewer::visible_chunks)
  • Should each slice maintain its own mesh that can be reused when generating full chunk mesh? Or does this complicate things because a slice has to be kept in sync with its 2 neighbours? Might be easier to generate all slices from scratch for a chunk

Lazy path evaluation

Don't evaluate the entire block-level path immediately, do it an area at a time

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