Comments (1)
Hi @K1vs!
Currently the instance()
function doesn't save the mapping information you describe.
If you are looking for something more custom like the JSON sample you shared, it might be best to copy/paste the contents of instance.ts
and modify it to your needs. It's a short, single-file function.
Another possibility would be to extend the function to store an instance attribute like _ID
containing the index of the node from which each instance was generated. However, those nodes are removed from the scene graph after generating the instance batch, so you'd need to include logic in your script to preserve whatever data (name, index, extras...) about each node that you need.
from gltf-transform.
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from gltf-transform.