Giter Site home page Giter Site logo

stamm's People

Contributors

bara avatar bara20 avatar blueberryy avatar dordnung avatar popoklopsi avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

stamm's Issues

Features commands

There's no documentation of the commands for the features, teleport for example or the weapon giver.. Can you make one, please? Typing !sgive doesn't give me a menu for the weapon giver

Stamm new level notice working wrong side

Hey! I've noticed, that stamm for some reason thinks, that connected player getting new level, and printing that in chat. After map change stamm thinks, that all 32 players got new level, and spamming in chat\sound about it. Pretty annoying.
I dont talk about cvar that shows player correct level in chat, when he connects (it is offed on my server).
I talking about stamm annonce in chat\sound when a player getting new level. Stamm doing that after each mapchange or player connect\reconnect. Why stamm thinks that connected player getting new level, if he is not?
Can you fix that? Thanks.

Special rank doesn't work

Hi. I'm trying to use the teleport feature that I've set to only give access to a "admin" rank. That rank is given to those with the flag z.
This is how it looks in my StammLevels.txt
"admin" { "name" "Admin" "flag" "b" }

I have the z-flag and cannot use the !stele command in csgo..

Is there a way to see which ranks a user is in? I can see the feature in the admin-feature list at !sinfo but it doesn't seem like I've been added to the admin-group.

How can I fix this?

EDIT: I can add that z-flag is the only flag I've given myself. Don't think I need to have every flag on my steamID for this to work, z-flag is supposed to give every flag. Right?

stamm_delete

hi,

Popoklopsi wenn ich das umstelle (aktuell habe ich 3650) auf 0 also Off (soll es ja nicht gelöscht werden) dann löscht er die ganzen spieler.

// x = Days until a inactive player gets deleted, 0 = Off
// -
// Default: "0"
stamm_delete "0"

All features unloads on refresh

When you do sm plugins refresh every feature of Stamm is unloaded, is this a bug? Is there a cmd to enable all the features again??

Weapons bug

Hi,

when players the level for weapons give have, and player write this in chat !sgive ak47 or what ever then have the weapons only 30 shot -.- can you fix this, thx

last Stable Stamm 2.28

Client crashes

Ever since I downloaded and implemented Stamm to my server users gets client crashes. An error window shows up upon crash saying this:

CUtILinkedList overflow! (exhausted index rage)

Assign a rank a specific command

Hello. I would like to ask if it's possible to assign a rank a flag, or maybe a command

e.g. Rank 1 would like access to the command sm_afk?

Only for gods

I wonder if it is possible to restrict access to a server just for who having vip god. as I can implement it?

Use SteamID64 instead of SteamID2

Currently "stamm" is using the old-style SteamID2 (STEAM:X:X:XXXXXXX) format as key for an user entry.
Since the SteamID in CS:GO is in many cases different from the CS:S SteamID, we should use a more unique format.

What about using SteamID64 as primary key? It would provide a better performance in SQL-queries (just a long/numeric instead of a string) and is unique for the whole steam-account, not only "a game".

Also Websites would profit of the new format.

Of course we could use the SteamID3 format, but its also ugly to handle. Why not just use beautiful numbers ? :)

`stamm_end_immunity` feature particles not removed at end of stage or death

On a dustbowl server I frequent, Whenever the end round immunity feature triggers and activates the particles, the particles are not removed whenever that stage ends or when that player dies, which according the the code, the particles should be removed in both cases.
The only times the particles actually do get removed are when the player disconnects, or when the round ends and resets to the first stage.

This is extremely annoying for the particles follow you around, being obnoxious and revealing your location when you are invisible as spy.

Disabling the feature when you do have the particles has no effect; nor does joining spectator.

I researched some, and I could find no exact reason why this issue was happening, otherwise I would have submitted a PR.

The only thing useful I could find was some obscure reference to the fact that some particle effects cannot be removed via AcceptParticleInput(particle, "kill"), but that doesn't explain why the particle effects do get removed on round reset.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.