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WinQuake/GLQuake-based source-port of game Quake

License: GNU General Public License v3.0

Objective-C 2.05% C 97.29% C++ 0.44% CMake 0.22%
quake quake-engine winquake glquake idtech doom idsoftware source-port game

glquake3d's Introduction

GLQuake3D

This source-port is based on WinQuake/GLQuake and has such changes:

  1. Increased the engine limits
  2. Improved glowing on entities
  3. Added FOG (Experimental)
  4. Increased the audio samplerate from 11.025 Hz to 44.100 Hz
  5. Added new icon and loading bar (still in development)

Advantages:

  1. This port runs on NT5.x+ (XP,2003)

TODO:

  1. Add current level checking for chaning the fog (also check id1 folder or no)
  2. Improve shadows code
  3. Test it on ReactOS
  4. Add the windows userstyles support
  5. Fix the weapon interpolating

Current projects problems:

  1. Current working only "GL Release" & "GL Debug" (WinQuake's Debug & Release currently not working.)
  2. Not available Linux makefiles
  3. Render still glitches sometimes (to reproduce this bug, use the this command: gl_flashblend 1)
  4. Fog incorrectly rendering the glowing and flash-blending

Credits:

ID Software: Quake, WinQuake, GLQuake

DartPower: Code rewrite

D'Sparil: Common engine improvements ideas and game icon, also for testing

Resources, used for developing:

https://www.quakewiki.net/quakesrc/index.html

https://quakewiki.org/wiki/Engine_Limits

http://bjp.fov120.com/

Also thanks a lot for adding to port listing: https://quakeengines.github.io/

glquake3d's People

Contributors

dartpower avatar jakesmokie avatar mazterqyou avatar mend-bolt-for-github[bot] avatar

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glquake3d's Issues

Build and test for Windows x64

Having 64-bit Windows build is not required but is a good milestone in terms of code portability.

Requires:

  • #3 Convert project to CMake

Get rid of ASM and only use C

This is good for portability reasons; modern compilers are good enough at optimization so we can as well drop any remaining ASM code in favor of C code.

Roadmap to 1.0.1

Before releasing from 1.0.0 to 1.0.1 need to release this features.

  • Find a coder...
  • Complete this #9
  • Made automatic adoon support and scanning. (dopa & etc)
  • Fix network code for play it online with friends (and not only) in internet & lan.
  • Simple configurator UI (Playername, launch parameters & etc)
  • New blue fog enabling only on known & need maps.
  • Made loading bar
  • Improve shadows code
  • Add the windows userstyles support
  • Fix the weapon interpolating

Known bugs:

  • Current working only "GL Release" & "GL Debug" (WinQuake's Debug & Release currently not working.)
  • Not available Linux makefiles
  • Render still glitches sometimes (to reproduce this bug, use the this command: gl_flashblend 1)
  • Fog incorrectly rendering the glowing and flash-blending

Convert project to CMake

CMake makes it possible to easily create project for building on x64, as well as Makefiles or any other build systems for other platforms.

Requires:

  • #2 Get rid of ASM and only use C

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