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Whisper.net. Speech to text made simple using Whisper Models

License: MIT License

C# 61.33% PowerShell 4.32% Makefile 4.54% CMake 29.07% Batchfile 0.75%

whisper.net's Introduction

Whisper.net

Open-Source Whisper.net

Dotnet bindings for OpenAI Whisper made possible by [whisper.cpp] (https://github.com/ggerganov/whisper.cpp)

Getting started

To install Whisper.net, run the following command in the Package Manager Console:

PM> Install-Package Whisper.net
PM> Install-Package Whisper.net.Runtime

or simply add a package reference in your csproj:

    <PackageReference Include="Whisper.net" Version="1.4.0" />
    <PackageReference Include="Whisper.net.Runtime" Version="1.4.0" />

Runtime

The runtime package, Whisper.net.Runtime, contains the native whisper.cpp library and it is required in order to run Whisper.net.

Versioning

Each version of Whisper.net is tied to a specific version of Whisper.cpp. The version of Whisper.net is the same as the version of Whisper it is based on. For example, Whisper.net 1.2.0 is based on Whisper 1.2.0.

However, there can be cases where Whisper.net patch version is incremented without a corresponding Whisper.cpp version change. This is the case when the changes in Whisper.net are not related to the changes in Whisper.cpp.

Ggml Models

Whisper.net uses Ggml models to perform speech recognition and translation.

You can find more about Ggml models here

Also, for easier integration Whisper.net provides a Downloader which is using https://huggingface.co.

    var modelName = "ggml-base.bin";
    if (!File.Exists(modelName))
    {
        using var modelStream = await WhisperGgmlDownloader.GetGgmlModelAsync(GgmlType.Base);
        using var fileWriter = File.OpenWrite(modelName);
        await modelStream.CopyToAsync(fileWriter);
    }

Usage

    using var whisperFactory = WhisperFactory.FromPath("ggml-base.bin");

    using var processor = whisperFactory.CreateBuilder()
        .WithSegmentEventHandler(OnNewSegment)
        .WithFileModel("ggml-base.bin")
        .WithTranslate()
        .WithLanguage("auto")
        .Build();

    void OnNewSegment(object sender, OnSegmentEventArgs e)
    {
        Console.WriteLine($"CSSS {e.Start} ==> {e.End} : {e.Segment}");
    }

    using var fileStream = File.OpenRead("yourAudio.wav");
    processor.Process()

Documentation

You can find the documentation and code samples here: https://github.com/sandrohanea/whisper.net

Building The Runtime

The build scripts are a combination of PowerShell scripts and a Makefile. You can read each of them for the underlying cmake commands being used, or run them directly from the scripts.

Android:

make android

  • Before running, create an environment variable for NDK_PATH with the path to your Android NDK. For example,

NDK_PATH=/Users/UserName/Library/Developer/Xamarin/android-sdk-macosx/ndk-bundle

Apple:

make apple

or

pwsh ./scripts/build-osx.ps1

  • Compiling the Apple libraries requires a Mac with Xcode installed.

Linux:

make linux

or

pwsh ./scripts/build-linux.ps1

Windows:

  • Run the .bat files in the root of this repo, or the powershell ./script/build-windows.ps1

License

MIT Licence https://github.com/sandrohanea/whisper.net/blob/main/LICENSE

Supported platforms

Whisper.net is supported on the following platforms:

  • Windows x86
  • Windows x64
  • Windows ARM64
  • Windows ARM
  • Linux x64
  • Linux ARM64
  • Linux ARM
  • macOS x64
  • macOS ARM64 (Apple Silicon)
  • Android
  • iOS
  • MacCatalyst
  • tvOS

whisper.net's People

Contributors

sandrohanea avatar drasticactions avatar adamnova avatar gfniko avatar vadd98 avatar aki-0929 avatar

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