Name: Ryan Christensen
Type: User
Company: Drawlabs Game Studio, Drawcode Design + Develop, Drawlogic, part of Drawk Product Research + Develop
Bio: creative engineering, game development and interactive action!
Twitter: drawlogic
Location: Chandler, AZ
Blog: http://drawlabs.com
Ryan Christensen's Projects
3d city builder game
:package: Introduction to CSS 3D transforms
Agar.io clone written with Socket.IO and HTML5 canvas
A rugged, minimal framework for composing JavaScript behavior in your markup.
Example:
Script/XSLT that merges Android manifests
One way to implement authentication/authorization in Angular applications
congress.gov API
Efficient Augmented Reality for the Web - 60fps on mobile!
Automatically exported from code.google.com/p/as3gif
Source for attackofthecode.com online tools for development nodejs iteration.
Augmented reality for Unreal Engine 4
A curated list of awesome .NET MAUI libraries and resources.
This repository contains a C++ ONNX implementation of StableDiffusion.
Ballistic tracks investments, assets, debts, and general accounts.
A multiplayer geospatial experience
BananaBread is a C++ 3D game engine that runs on the web using JavaScript+WebGL+HTML
Companion code for the Unity Style Transfer blog post, showcasing realtime style transfer using Barracuda.
The Browser Exploitation Framework Project
WebGL implementation of SurfLab's BezierView
Blackbird Bitcoin Arbitrage: a long/short market-neutral strategy
The open block protocol
Blood II: The Chosen (1998) by Monolith Productions, Inc.
Flask blueprints for starting new flask projects with blueprint setup and common modules.
Like builtins, but boltons. Constructs/recipes/snippets that would be handy in the standard library. Nothing like Michael Bolton.
baseplane object model generator for code, data or templates
bottle.py is a fast and simple micro-framework for small web-applications.
🔀 Branching strategies! For Git!