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OpenFL implementation of samples from http://napephys.com/samples.html

Home Page: http://drkibitz.com/ci/jobs/openfl-napesamples/

Haxe 100.00%
openfl haxe nape physics-2d samples

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openfl-napesamples's Issues

Maintenance / HTML5 Destructible Terrain question

Hi,

First, thanks so much for putting this together! I had been spending a while trying to do exactly this, and finding your code helped a ton and saved a huge amount of time.

I have two questions.

First, are you interested in maintaining this at all? It's interesting to me that OpenFl's main GitHub page boasts NAPE as one of its supported libraries, but we can see here how much work has to be done to get it to actually function. There are some minor changes that need to be made (e.g. use 'lime' to build, some examples run incorrectly), and I also wonder if the OpenFl support that was lacking 1/2 a year ago could have improved.

Second, could you give me any more info as to why the Destructible Terrain doesn't work for 'html5'? I was hoping to write in Haxe and build to JavaScript, and that example was exactly the one I was hoping to base code on, and it doesn't work! Incorporating some of your changes and building myself I just get a bunch of squares and no perlin noise & no ability to made holes or spawn objects. My best guess was that bitmap operations aren't working for Javascript?

Thanks for reading such a long comment, and regardless, thank you for your work on this!

Cheers,
Max

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