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The Amazing Audio Engine is a sophisticated framework for iOS audio applications, built so you don't have to.

Home Page: http://theamazingaudioengine.com/doc2

License: Other

Objective-C 87.67% Swift 4.80% C 5.02% C++ 1.27% Assembly 1.25%

theamazingaudioengine2's Introduction

The Amazing Audio Engine

The Amazing Audio Engine is a sophisticated framework for iOS audio applications, built so you don't have to.

It is designed to be very easy to work with, and handles all of the intricacies of iOS audio on your behalf.

Built upon the efficient and low-latency Core Audio Remote IO system, The Amazing Audio Engine lets you get to work on making your app great instead of reinventing the wheel.

See https://youtu.be/OZQT4IGS8mA for introductory video.

See http://theamazingaudioengine.com for details and http://theamazingaudioengine.com/doc2 for documentation.

TAAE was written by developer of Audiobus and Loopy Michael Tyson, in consultation with Jonatan Liljedahl, developer of AUM and AudioShare.

The Amazing Audio Engine Library License

Copyright (C) 2012-2016 A Tasty Pixel

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.

  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

  3. This notice may not be removed or altered from any source distribution.

The Amazing Audio Engine Sample Code (TAAESample) License

Strictly for educational purposes only. No part of TAAESample is to be distributed in any form other than as source code within the TAAE2 repository.

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