Comments (1)
I've just had a look into this. While duckdns.org
does support assigning IPv6 addresses as well as IPv4 ones, it looks like for some reason my ISP does not actually allow IPv6 addresses, which is absolutely baffling 😠
So for the time being, until my ISP either decides to gather their remaining brain cells together and actually allow IPv6 addresses, or until the master server is running on a network that does have IPv6 enabled, then this will be impossible I'm afraid, at least for the official master server.
It is technically possible for someone to host their own unofficial master server in an IPv6-enabled environment, and for players to be able to connect to it with the --master-server
and --ssl-certificate
command-line arguments.
from tabletop-club.
Related Issues (20)
- Option to scale UI HOT 1
- Import Log doesn't display non-ASCII characters HOT 7
- Omit latter parts of too-long values in config.cfg HOT 1
- Installer for windows HOT 1
- Replace the default SpatialShader with one that allows additive albedo blending. HOT 1
- When hovering over an object, asset pack name doesn't show up if description is not empty
- Weird behaviour of objects after scaling HOT 1
- Raise the music volume range HOT 2
- Use “cuboids”, “cylinders”, “figures” instead of “cards”, “tokens”, “pieces” HOT 3
- Add a way to stop pre-made games from overwriting the current skybox. HOT 2
- Elimination on mouse-click when two same objects are clicked on continuously HOT 1
- Slide an object with mouse HOT 4
- Select from multiple available texture sets HOT 12
- Automatically extract asset packs inside ZIP files.
- Crash/freeze when navigating the Objects menu HOT 1
- Packs not registering on Win 10 / 64 bit HOT 1
- Fallback to GLES2 if game fails to boot with GLES3 backend.
- Use thicker highlight border HOT 1
- Request for Godot Feature: Scene Objects and Game Package Creation HOT 1
- Provide a way to put mass quantities of objects into containers.
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